{"id":7727,"date":"2019-04-15T00:56:31","date_gmt":"2019-04-14T23:56:31","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=7727"},"modified":"2019-04-15T00:56:31","modified_gmt":"2019-04-14T23:56:31","slug":"p0-a3-part-549-server-persistence-debugging","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a3-part-549-server-persistence-debugging\/","title":{"rendered":"P0-A3: Part 549: Server Persistence, Debugging"},"content":{"rendered":"<p>I have been working on debugging the complex persistent server\/persistent location system in my project, and have discovered some issues.<\/p>\n<p>Under certain conditions, the physics system that I am using seems to fail, and result in &#8220;nonsense&#8221; values being used for movement, etc.<\/p>\n<p>I am considering temporarily removing the advanced physics system, and using a much simpler system for the time being. This would be easier to debug and maintain, and should be imperceptible to the player.<\/p>\n<p><a href=\"https:\/\/imgur.com\/IF5GtSG\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/IF5GtSGm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/AdfGsTT\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/AdfGsTTm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/0jk8Lku\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/0jk8Lkum.png\" title=\"source: imgur.com\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have been working on debugging the complex persistent server\/persistent location system in my project, and have discovered some issues. Under certain conditions, the physics system that I am using seems to fail, and result in &#8220;nonsense&#8221; values being used for movement, etc. I am considering temporarily removing the advanced physics system, and using a [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18,3,17,10,11],"tags":[],"class_list":["post-7727","post","type-post","status-publish","format-standard","hentry","category-a3","category-astral-realms","category-p-0","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7727"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=7727"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7727\/revisions"}],"predecessor-version":[{"id":7728,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7727\/revisions\/7728"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=7727"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=7727"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=7727"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}