{"id":7700,"date":"2019-04-07T14:39:55","date_gmt":"2019-04-07T13:39:55","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=7700"},"modified":"2019-04-07T14:39:55","modified_gmt":"2019-04-07T13:39:55","slug":"p0-a3-part-541-world-builder","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a3-part-541-world-builder\/","title":{"rendered":"P0-A3: Part 541: World Builder"},"content":{"rendered":"<p>I am working on solving the texturing issue with the planets at extreme distances from the origin.<\/p>\n<p>This issue is complex, and most of the solutions that I have tried haven&#8217;t worked, but I believe that this should be solvable.<\/p>\n<p>The main issue is in getting double-precision values into the shader so that I can calculate the height with high enough precision.<\/p>\n<p><a href=\"https:\/\/imgur.com\/vdbCjMw\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/vdbCjMwm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/PoTo7Mq\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/PoTo7Mqm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/PnAVhOX\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/PnAVhOXm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/8XEtfc8\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/8XEtfc8m.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/Qf6AvEs\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/Qf6AvEsm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/8zlC9pp\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/8zlC9ppm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/ZrWNR5P\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/ZrWNR5Pm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/704SPFC\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/704SPFCm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/jguTLky\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/jguTLkym.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/aYDnBTf\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/aYDnBTfm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/zVtaM4a\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/zVtaM4am.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/zc0bh9Z\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/zc0bh9Zm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/06oC3mz\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/06oC3mzm.png\" title=\"source: imgur.com\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I am working on solving the texturing issue with the planets at extreme distances from the origin. This issue is complex, and most of the solutions that I have tried haven&#8217;t worked, but I believe that this should be solvable. The main issue is in getting double-precision values into the shader so that I can [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18,3,17,10,11],"tags":[],"class_list":["post-7700","post","type-post","status-publish","format-standard","hentry","category-a3","category-astral-realms","category-p-0","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7700"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=7700"}],"version-history":[{"count":2,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7700\/revisions"}],"predecessor-version":[{"id":7702,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7700\/revisions\/7702"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=7700"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=7700"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=7700"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}