{"id":7695,"date":"2019-03-31T20:43:42","date_gmt":"2019-03-31T19:43:42","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=7695"},"modified":"2019-03-31T20:43:42","modified_gmt":"2019-03-31T19:43:42","slug":"p0-a3-part-539-world-builder","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a3-part-539-world-builder\/","title":{"rendered":"P0-A3: Part 539: World Builder"},"content":{"rendered":"<p>I have added paths to the grass system in the project.<\/p>\n<p>I have used <a href=\"https:\/\/github.com\/SebLague\/Path-Creator\">THIS<\/a> code to create procedural paths, and then applied a material to that path that prevents the rendering of grass on top of the path. <\/p>\n<p>This works very well, although at the moment it is still a concept.<\/p>\n<p>There are also still a few minor bugs with the path system that I need to fix.<\/p>\n<p><a href=\"https:\/\/imgur.com\/rOOGJIN\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/rOOGJINm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/gsyEWKb\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/gsyEWKbm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/rfNXsvR\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/rfNXsvRm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/50RiJLB\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/50RiJLBm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/n2Xm00r\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/n2Xm00rm.png\" title=\"source: imgur.com\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have added paths to the grass system in the project. I have used THIS code to create procedural paths, and then applied a material to that path that prevents the rendering of grass on top of the path. This works very well, although at the moment it is still a concept. There are also [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18,3,17,10,11],"tags":[],"class_list":["post-7695","post","type-post","status-publish","format-standard","hentry","category-a3","category-astral-realms","category-p-0","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7695"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=7695"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7695\/revisions"}],"predecessor-version":[{"id":7696,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7695\/revisions\/7696"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=7695"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=7695"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=7695"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}