{"id":7693,"date":"2019-03-31T20:34:11","date_gmt":"2019-03-31T19:34:11","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=7693"},"modified":"2019-03-31T20:34:11","modified_gmt":"2019-03-31T19:34:11","slug":"p0-a3-part-538-world-builder","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a3-part-538-world-builder\/","title":{"rendered":"P0-A3: Part 538: World Builder"},"content":{"rendered":"<p>There is a bug with the rendering of planet textures on planets distance from the origin.<\/p>\n<p>This, I believe, is due to the 32-bit precision. I am still working on fixing this.<\/p>\n<p>I may need to use setbuffer() to send double values to the shader, instead of float values, but this seems complicated. I can&#8217;t find any other way to fix this.<\/p>\n<p><a href=\"https:\/\/imgur.com\/cj3k68P\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/cj3k68Pm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/Lg0l3aF\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/Lg0l3aFm.png\" title=\"source: imgur.com\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>There is a bug with the rendering of planet textures on planets distance from the origin. This, I believe, is due to the 32-bit precision. I am still working on fixing this. I may need to use setbuffer() to send double values to the shader, instead of float values, but this seems complicated. I can&#8217;t [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18,3,17,10,11],"tags":[],"class_list":["post-7693","post","type-post","status-publish","format-standard","hentry","category-a3","category-astral-realms","category-p-0","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7693"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=7693"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7693\/revisions"}],"predecessor-version":[{"id":7694,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7693\/revisions\/7694"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=7693"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=7693"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=7693"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}