{"id":7691,"date":"2019-03-24T22:13:39","date_gmt":"2019-03-24T22:13:39","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=7691"},"modified":"2019-03-24T22:13:39","modified_gmt":"2019-03-24T22:13:39","slug":"p0-a3-part-537-world-builder","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a3-part-537-world-builder\/","title":{"rendered":"P0-A3: Part 537: World Builder"},"content":{"rendered":"<p>The world builder procedural object placement system is functionally complete.<\/p>\n<p>I have added the ability to manually select and interact with objects, as well as other improvements. I have also tested the system on randomly generated planets.<\/p>\n<p>There is still some optimising and debugging to do, but this should hopefully not be an issue.<\/p>\n<p><a href=\"https:\/\/imgur.com\/Jnf8H3i\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/Jnf8H3im.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/7qPdzoK\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/7qPdzoKm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/0i3dYIv\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/0i3dYIvm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/vcjZvQM\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/vcjZvQMm.png\" title=\"source: imgur.com\" \/><\/a><\/p>\n<p><a href=\"https:\/\/imgur.com\/FDqynFX\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/FDqynFXm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/Cz5tVLD\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/Cz5tVLDm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/WOI3CUd\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/WOI3CUdm.png\" title=\"source: imgur.com\" \/><\/a><\/p>\n<p><a href=\"https:\/\/imgur.com\/BQK9UM9\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/BQK9UM9m.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/PlJowpE\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/PlJowpEm.png\" title=\"source: imgur.com\" \/><\/a><\/p>\n<p><a href=\"https:\/\/imgur.com\/IDBtCsP\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/IDBtCsPm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/SMIPKwl\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/SMIPKwlm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/6UFMMSl\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/6UFMMSlm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/Q6wP7hp\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/Q6wP7hpm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/2hbld9q\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/2hbld9qm.png\" title=\"source: imgur.com\" \/><\/a><\/p>\n<p><a href=\"https:\/\/imgur.com\/qMvnpFE\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/qMvnpFEm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/Gi0wWt8\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/Gi0wWt8m.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/GW9pGF0\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/GW9pGF0m.png\" title=\"source: imgur.com\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The world builder procedural object placement system is functionally complete. I have added the ability to manually select and interact with objects, as well as other improvements. I have also tested the system on randomly generated planets. There is still some optimising and debugging to do, but this should hopefully not be an issue.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18,3,17,10,11],"tags":[],"class_list":["post-7691","post","type-post","status-publish","format-standard","hentry","category-a3","category-astral-realms","category-p-0","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7691"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=7691"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7691\/revisions"}],"predecessor-version":[{"id":7692,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7691\/revisions\/7692"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=7691"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=7691"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=7691"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}