{"id":7664,"date":"2019-03-03T23:23:20","date_gmt":"2019-03-03T23:23:20","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=7664"},"modified":"2019-03-03T23:23:20","modified_gmt":"2019-03-03T23:23:20","slug":"p0-a3-part-527-world-builder","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a3-part-527-world-builder\/","title":{"rendered":"P0-A3: Part 527: World Builder"},"content":{"rendered":"<p>I have added support for deferred rendering to my project. <\/p>\n<p>Deferred rendering looks a lot better than forward rendering, but I haven&#8217;t used it until now because there were issues with some of the aspects of the game that made it incompatible.<\/p>\n<p>I have now fixed these. This involved rewriting of the grass\/terrain shader, and using a different shader for the Morph 3D characters that I am using.<\/p>\n<p>The grass is now significantly improved. Not only did I add support for deferred rendering, I also added support for lighting. The time-of-day system in the weather maker asset now works with the grass, so I get very realistic looking day\/night transitions.<\/p>\n<p>There is a lot of work to be done here still, for example the skysphere for the weather maker will need to be modified to support multiple planets, etc, and I need to rotate the volumetric clouds to match the orientation of the player on the surface of the planet.<\/p>\n<p><a href=\"https:\/\/imgur.com\/Uilzxm5\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/Uilzxm5m.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/Jct1rDR\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/Jct1rDRm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/WxlXPVa\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/WxlXPVam.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/LvSEkJA\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/LvSEkJAm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/ty3UqZf\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/ty3UqZfm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/9TNAiCJ\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/9TNAiCJm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/L1PoByp\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/L1PoBypm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/PeeXpyV\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/PeeXpyVm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/ZEbBZdM\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/ZEbBZdMm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/t3RGEON\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/t3RGEONm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/LcUlOsN\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/LcUlOsNm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/Gfx8nKm\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/Gfx8nKmm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/ge6VYp1\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/ge6VYp1m.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/n3WRg0n\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/n3WRg0nm.png\" title=\"source: imgur.com\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have added support for deferred rendering to my project. Deferred rendering looks a lot better than forward rendering, but I haven&#8217;t used it until now because there were issues with some of the aspects of the game that made it incompatible. I have now fixed these. This involved rewriting of the grass\/terrain shader, and [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18,3,17,10,11],"tags":[],"class_list":["post-7664","post","type-post","status-publish","format-standard","hentry","category-a3","category-astral-realms","category-p-0","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7664"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=7664"}],"version-history":[{"count":2,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7664\/revisions"}],"predecessor-version":[{"id":7668,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7664\/revisions\/7668"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=7664"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=7664"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=7664"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}