{"id":7658,"date":"2019-02-24T16:03:37","date_gmt":"2019-02-24T16:03:37","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=7658"},"modified":"2019-02-24T16:03:37","modified_gmt":"2019-02-24T16:03:37","slug":"p0-a3-part-525-art","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a3-part-525-art\/","title":{"rendered":"P0-A3: Part 525: Art"},"content":{"rendered":"<p>I have added some interior detail work to several of the compartments. <\/p>\n<p>I intend to add most of the detail work and interior decorations as separate objects, but the general shape of the hull and the various compartments will be a single piece.<\/p>\n<p>I intend to try to split up and texture the main ship object as a single piece of geometry, using multiple UV maps and texture sets. I can then import it into unity as a single object, preventing gaps, seams, etc.<\/p>\n<p>The interior objects and finer details will still be separate objects.<\/p>\n<p><a href=\"https:\/\/imgur.com\/SoxTpMe\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/SoxTpMem.jpg\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/LnB9zeI\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/LnB9zeIm.jpg\" title=\"source: imgur.com\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have added some interior detail work to several of the compartments. I intend to add most of the detail work and interior decorations as separate objects, but the general shape of the hull and the various compartments will be a single piece. I intend to try to split up and texture the main ship [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18,3,17,10,11],"tags":[],"class_list":["post-7658","post","type-post","status-publish","format-standard","hentry","category-a3","category-astral-realms","category-p-0","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7658"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=7658"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7658\/revisions"}],"predecessor-version":[{"id":7659,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7658\/revisions\/7659"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=7658"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=7658"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=7658"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}