{"id":7641,"date":"2019-02-10T20:43:17","date_gmt":"2019-02-10T20:43:17","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=7641"},"modified":"2019-02-10T20:43:17","modified_gmt":"2019-02-10T20:43:17","slug":"p0-a3-part-519-art","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a3-part-519-art\/","title":{"rendered":"P0-A3: Part 519: Art"},"content":{"rendered":"<p>I have developed some new ideas for modelling the interior of complex ship objects.<\/p>\n<p>Previously, I would model the exterior and interior of each compartment as separate objects, but this often led to a visible seam between the hull sections. This was very difficult to remove.<\/p>\n<p>However, I have figured out that it is possible to apply not just multiple textures, but multiple UV maps to each material ID of an object, so I could model complex shapes without splitting them into separate objects.<\/p>\n<p>This would prevent seams from occurring, and make modelling a lot easier.<\/p>\n<p><a href=\"https:\/\/imgur.com\/h16EkZ9\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/h16EkZ9m.jpg\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/gvglGP7\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/gvglGP7m.jpg\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/FF2ew1j\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/FF2ew1jm.jpg\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/pyjrSrT\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/pyjrSrTm.jpg\" title=\"source: imgur.com\" \/><\/a><\/p>\n<p><a href=\"https:\/\/imgur.com\/ZxmwoUh\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/ZxmwoUhm.jpg\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/ZFlTCKF\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/ZFlTCKFm.jpg\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/gTMDalZ\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/gTMDalZm.jpg\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/YQn2PwR\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/YQn2PwRm.jpg\" title=\"source: imgur.com\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have developed some new ideas for modelling the interior of complex ship objects. Previously, I would model the exterior and interior of each compartment as separate objects, but this often led to a visible seam between the hull sections. This was very difficult to remove. However, I have figured out that it is possible [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18,3,17,10,11],"tags":[],"class_list":["post-7641","post","type-post","status-publish","format-standard","hentry","category-a3","category-astral-realms","category-p-0","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7641"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=7641"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7641\/revisions"}],"predecessor-version":[{"id":7642,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7641\/revisions\/7642"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=7641"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=7641"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=7641"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}