{"id":7617,"date":"2019-01-27T23:14:16","date_gmt":"2019-01-27T23:14:16","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=7617"},"modified":"2019-01-27T23:14:16","modified_gmt":"2019-01-27T23:14:16","slug":"p0-a3-part-512-control-optimisations","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a3-part-512-control-optimisations\/","title":{"rendered":"P0-A3: Part 512: Control Optimisations"},"content":{"rendered":"<p>The control optimisations are now also done. <\/p>\n<p>There is still something of a framerate hit when the ship is moved, particularly when this occurs close to a planet (each of the planet chunks needs to be moved separately) but this shouldn&#8217;t be a problem. When running in the editor, the framerate is still high enough to be playable, and the framerate in the build would be much higher.<\/p>\n<p>I could possibly use the C# job system to optimise this in future?<\/p>\n<p><a href=\"https:\/\/imgur.com\/PRHRv1R\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/PRHRv1Rm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/WYlksBC\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/WYlksBCm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/nff9Uzi\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/nff9Uzim.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/FG41wDa\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/FG41wDam.png\" title=\"source: imgur.com\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The control optimisations are now also done. There is still something of a framerate hit when the ship is moved, particularly when this occurs close to a planet (each of the planet chunks needs to be moved separately) but this shouldn&#8217;t be a problem. When running in the editor, the framerate is still high enough [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18,3,17,10,11],"tags":[],"class_list":["post-7617","post","type-post","status-publish","format-standard","hentry","category-a3","category-astral-realms","category-p-0","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7617"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=7617"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7617\/revisions"}],"predecessor-version":[{"id":7618,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7617\/revisions\/7618"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=7617"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=7617"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=7617"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}