{"id":7604,"date":"2019-01-13T20:21:14","date_gmt":"2019-01-13T20:21:14","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=7604"},"modified":"2019-01-13T20:21:14","modified_gmt":"2019-01-13T20:21:14","slug":"p0-a3-part-507-persistent-server-refactor","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a3-part-507-persistent-server-refactor\/","title":{"rendered":"P0-A3: Part 507: Persistent Server Refactor"},"content":{"rendered":"<p>The loadlevelasync feature is working well with my existing paging system, but there are still some bugs and issues to fix.<\/p>\n<p>I will probably still need to make extensive changes to the system to allow it to work reliably in all cases, including over the network, etc.<\/p>\n<p>I also need to make sure that it works properly with the in-game navigation system.<\/p>\n<p>Currently, the issue is that I don&#8217;t have position information for the scenes that have been unloaded. I need to find a way to store data persistently for objects and scenes that have been unloaded. I need the persistent data to show objects on the nav screen that are too far to be seen visually.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The loadlevelasync feature is working well with my existing paging system, but there are still some bugs and issues to fix. I will probably still need to make extensive changes to the system to allow it to work reliably in all cases, including over the network, etc. I also need to make sure that it [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18,3,17,10,11],"tags":[],"class_list":["post-7604","post","type-post","status-publish","format-standard","hentry","category-a3","category-astral-realms","category-p-0","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7604"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=7604"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7604\/revisions"}],"predecessor-version":[{"id":7607,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7604\/revisions\/7607"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=7604"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=7604"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=7604"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}