{"id":7582,"date":"2018-12-30T20:46:06","date_gmt":"2018-12-30T20:46:06","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=7582"},"modified":"2018-12-30T20:46:06","modified_gmt":"2018-12-30T20:46:06","slug":"p0-a2-part-500-2018-3-port","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a2-part-500-2018-3-port\/","title":{"rendered":"P0-A2: Part 500: 2018.3 Port"},"content":{"rendered":"<p>The issue with the physics system is due to the colliders on the physics object being in local space, and blocking raycasts, when the object is far from the origin.<\/p>\n<p>I can fix this by disabling the colliders for now. In future, I intend to implement a paging solution that will only load the objects when the player gets close to them, so this shouldn&#8217;t be an issue.<\/p>\n<p>The 2018.3 port is now basically done, and I can actually start the next major milestone of the project.<\/p>\n<p>The first thing to do in this milestone is to fix the issues that I am having with the persistent server and worldspace translation. I need to overhaul the existing code to allow persistent objects to be placed far from the origin without issues.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The issue with the physics system is due to the colliders on the physics object being in local space, and blocking raycasts, when the object is far from the origin. I can fix this by disabling the colliders for now. In future, I intend to implement a paging solution that will only load the objects [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,10,11],"tags":[],"class_list":["post-7582","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7582"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=7582"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7582\/revisions"}],"predecessor-version":[{"id":7583,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7582\/revisions\/7583"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=7582"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=7582"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=7582"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}