{"id":7580,"date":"2018-12-30T20:29:31","date_gmt":"2018-12-30T20:29:31","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=7580"},"modified":"2018-12-30T20:29:31","modified_gmt":"2018-12-30T20:29:31","slug":"p0-a2-part-499-2018-3-port","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a2-part-499-2018-3-port\/","title":{"rendered":"P0-A2: Part 499: 2018.3 Port"},"content":{"rendered":"<p>I have decided to port to 2018.3 now, before moving on to the next major phase of the project.<\/p>\n<p>The port went quite well, but there is one issue which I have not quite solved.<\/p>\n<p>After the 2018.3 port, when the player moves the ship, the player avatar becomes stuck and can&#8217;t move.<\/p>\n<p>I have narrowed down this issue to a problem with the spherecast that was checking for a ground collision. Disabling this code avoids the problem, but I still can&#8217;t figure out why this happens.<\/p>\n<p>I suspect that this is related to the fact that Unity have updated the PhysX version in the latest release of the engine.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have decided to port to 2018.3 now, before moving on to the next major phase of the project. The port went quite well, but there is one issue which I have not quite solved. After the 2018.3 port, when the player moves the ship, the player avatar becomes stuck and can&#8217;t move. I have [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,10,11],"tags":[],"class_list":["post-7580","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7580"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=7580"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7580\/revisions"}],"predecessor-version":[{"id":7581,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7580\/revisions\/7581"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=7580"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=7580"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=7580"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}