{"id":7438,"date":"2018-11-04T21:55:11","date_gmt":"2018-11-04T21:55:11","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=7438"},"modified":"2018-11-04T22:07:26","modified_gmt":"2018-11-04T22:07:26","slug":"p0-a2-part-463-refactoring","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a2-part-463-refactoring\/","title":{"rendered":"P0-A2: Part 463: Refactoring"},"content":{"rendered":"<p>I have finished the Gravity System improvements and refactoring.<\/p>\n<p>I also attempted to merge the art scene that I recently created for the VR game with the main scene, but I had issues doing this.<\/p>\n<p>They may be related to performance problems with merging two very complex scenes together. I will need to take a closer look at this at some point in the future. Eventually, I intend to have very complex static scenes for ships, cities, etc, and then less complex dynamic scenes for isolated structures and buildings.<\/p>\n<p><a href=\"https:\/\/imgur.com\/diREc2O\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/diREc2Om.jpg\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/kLQiATr\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/kLQiATrm.jpg\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/gOB3Xvv\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/gOB3Xvvm.jpg\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/lQBiozd\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/lQBiozdm.jpg\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/GDQyliA\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/GDQyliAm.png\" title=\"source: imgur.com\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have finished the Gravity System improvements and refactoring. I also attempted to merge the art scene that I recently created for the VR game with the main scene, but I had issues doing this. They may be related to performance problems with merging two very complex scenes together. I will need to take a [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,10,11],"tags":[],"class_list":["post-7438","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7438"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=7438"}],"version-history":[{"count":6,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7438\/revisions"}],"predecessor-version":[{"id":7451,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7438\/revisions\/7451"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=7438"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=7438"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=7438"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}