{"id":7433,"date":"2018-10-28T21:19:37","date_gmt":"2018-10-28T21:19:37","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=7433"},"modified":"2018-10-28T21:19:37","modified_gmt":"2018-10-28T21:19:37","slug":"p0-a2-part-462-ai-overhaul","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a2-part-462-ai-overhaul\/","title":{"rendered":"P0-A2: Part 462: AI Overhaul"},"content":{"rendered":"<p>The AI overhaul is now done.<\/p>\n<p>I have completely replaced or refactored almost every system, and it seems to work very well.<\/p>\n<p>There are still some systems that I haven&#8217;t updated, and a few minor issues, but I can work on these in the future. <\/p>\n<p>The next goal is to continue overhauling the project, and debugging and stabilising the code. I am working on the Gravity System next, I have made extensive changes to this system to handle various use cases in the project, and I need to rewrite it in a more efficient and more reliable way.<\/p>\n<p><a href=\"https:\/\/imgur.com\/G4Ep9Pf\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/G4Ep9Pfm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/oWKDglK\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/oWKDglKm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/pVa1i5E\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/pVa1i5Em.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/jbtb3gk\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/jbtb3gkm.png\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/TuINHYN\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/TuINHYNm.png\" title=\"source: imgur.com\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The AI overhaul is now done. I have completely replaced or refactored almost every system, and it seems to work very well. There are still some systems that I haven&#8217;t updated, and a few minor issues, but I can work on these in the future. The next goal is to continue overhauling the project, and [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,10,11],"tags":[],"class_list":["post-7433","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7433"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=7433"}],"version-history":[{"count":4,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7433\/revisions"}],"predecessor-version":[{"id":7437,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7433\/revisions\/7437"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=7433"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=7433"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=7433"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}