{"id":7428,"date":"2018-10-28T21:07:19","date_gmt":"2018-10-28T21:07:19","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=7428"},"modified":"2018-10-28T21:07:19","modified_gmt":"2018-10-28T21:07:19","slug":"p0-a2-part-460-ai-overhaul","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a2-part-460-ai-overhaul\/","title":{"rendered":"P0-A2: Part 460: AI Overhaul"},"content":{"rendered":"<p>I have done extensive work with the AI overhaul. <\/p>\n<p>The new navigation system (Using unity&#8217;s navmesh) is working, and I am in the process of completely refactoring the main AI update loop in an attempt to make it more efficient.<\/p>\n<p>By using coroutines and better coding practices, I should be able to significantly improve the efficiency of the code. This isn&#8217;t very necessary at this point, but in the future when I add large numbers of NPC&#8217;s, this will be vital.<\/p>\n<p>More importantly, it will also make the code far more reliable.<\/p>\n<p>I am also debugging and refactoring all of the individual AI actions and abilities.<\/p>\n<p><a href=\"https:\/\/imgur.com\/npQmnRh\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/npQmnRhm.jpg\" title=\"source: imgur.com\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have done extensive work with the AI overhaul. The new navigation system (Using unity&#8217;s navmesh) is working, and I am in the process of completely refactoring the main AI update loop in an attempt to make it more efficient. By using coroutines and better coding practices, I should be able to significantly improve the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,10,11],"tags":[],"class_list":["post-7428","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7428"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=7428"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7428\/revisions"}],"predecessor-version":[{"id":7429,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7428\/revisions\/7429"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=7428"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=7428"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=7428"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}