{"id":7417,"date":"2018-10-21T17:38:56","date_gmt":"2018-10-21T16:38:56","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=7417"},"modified":"2018-10-21T17:38:56","modified_gmt":"2018-10-21T16:38:56","slug":"p0-a2-part-458-static-ship-integration-ai-overhaul","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a2-part-458-static-ship-integration-ai-overhaul\/","title":{"rendered":"P0-A2: Part 458: Static Ship Integration, AI Overhaul"},"content":{"rendered":"<p>The AI overhaul is going ok, but I have discovered another serious bug in the rotation code.<\/p>\n<p>When travelling to planets a long way from the origin, using the floating origin system, and then transitioning to a shuttle to land on the planet, there is an issue preventing the planet from aligning properly to the floating origin system.<\/p>\n<p>The further the shuttle travels, the more extreme the alignment issues get. I am not sure if this issue can be fixed.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The AI overhaul is going ok, but I have discovered another serious bug in the rotation code. When travelling to planets a long way from the origin, using the floating origin system, and then transitioning to a shuttle to land on the planet, there is an issue preventing the planet from aligning properly to the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,10,11],"tags":[],"class_list":["post-7417","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7417"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=7417"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7417\/revisions"}],"predecessor-version":[{"id":7418,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7417\/revisions\/7418"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=7417"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=7417"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=7417"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}