{"id":7415,"date":"2018-10-21T17:24:19","date_gmt":"2018-10-21T16:24:19","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=7415"},"modified":"2018-10-21T17:24:19","modified_gmt":"2018-10-21T16:24:19","slug":"p0-a2-part-457-static-ship-integration-ai-overhaul","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a2-part-457-static-ship-integration-ai-overhaul\/","title":{"rendered":"P0-A2: Part 457: Static Ship Integration, AI Overhaul"},"content":{"rendered":"<p>I still have some work to do with the rotation, but I have decided to move on to the AI.<\/p>\n<p>Using Unity&#8217;s navigation system is a lot easier, I can generate far more accurate navmeshes, and my current AI code can use them easily. I can also add &#8220;offmesh&#8221; links, which my current navigation solution doesn&#8217;t support.<\/p>\n<p>There are some minor bugs with the new navigation system, but it shouldn&#8217;t be difficult to fix these. If the rotation code works out, which it may not, I think the new system has the potential to be a lot better than the previous one.<\/p>\n<p>&#8211;<\/p>\n<p><a href=\"https:\/\/imgur.com\/5k0KlC7\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/5k0KlC7.jpg\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/56GmxUI\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/56GmxUI.jpg\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/4z8zOh0\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/4z8zOh0.jpg\" title=\"source: imgur.com\" \/><\/a><br \/>\n<a href=\"https:\/\/imgur.com\/Ru9VrAJ\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/Ru9VrAJ.png\" title=\"source: imgur.com\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I still have some work to do with the rotation, but I have decided to move on to the AI. Using Unity&#8217;s navigation system is a lot easier, I can generate far more accurate navmeshes, and my current AI code can use them easily. I can also add &#8220;offmesh&#8221; links, which my current navigation solution [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,10,11],"tags":[],"class_list":["post-7415","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7415"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=7415"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7415\/revisions"}],"predecessor-version":[{"id":7416,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7415\/revisions\/7416"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=7415"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=7415"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=7415"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}