{"id":7413,"date":"2018-10-21T17:10:25","date_gmt":"2018-10-21T16:10:25","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=7413"},"modified":"2018-10-21T17:10:25","modified_gmt":"2018-10-21T16:10:25","slug":"p0-a2-part-456-static-ship-integration","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a2-part-456-static-ship-integration\/","title":{"rendered":"P0-A2: Part 456: Static Ship Integration"},"content":{"rendered":"<p>I seem to be making some progress with the rotation and translation of the planets around the player.<\/p>\n<p>There is still quite a lot to do, but I think I am close to a solution.<\/p>\n<p>There are a few issues making this more difficult, including 32\/64 bit precision, and the fact that the entire world needs to be translated as the player moves far from the origin. I also have to think about the fact that the user can control multiple ships, and they can land on the surface of planets.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I seem to be making some progress with the rotation and translation of the planets around the player. There is still quite a lot to do, but I think I am close to a solution. There are a few issues making this more difficult, including 32\/64 bit precision, and the fact that the entire world [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2,17,10,11],"tags":[],"class_list":["post-7413","post","type-post","status-publish","format-standard","hentry","category-art-and-designs","category-p-0","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7413"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=7413"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7413\/revisions"}],"predecessor-version":[{"id":7414,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7413\/revisions\/7414"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=7413"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=7413"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=7413"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}