{"id":7403,"date":"2018-10-14T12:15:03","date_gmt":"2018-10-14T11:15:03","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=7403"},"modified":"2018-10-14T12:15:03","modified_gmt":"2018-10-14T11:15:03","slug":"p0-a2-part-454-static-ship-integration","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a2-part-454-static-ship-integration\/","title":{"rendered":"P0-A2: Part 454: Static Ship Integration"},"content":{"rendered":"<p>I have almost finished the integration for the Static Ship concept. <\/p>\n<p>The rotation of the world around the ship is now indistinguishable from the ship itself rotating, which is exactly the effect that I was trying to achieve. <\/p>\n<p>I still have to rotate things like enemies, projectiles, etc, but this should not be too difficult. I also need to do extensive testing, to make sure that this system works in all cases.<\/p>\n<blockquote class=\"imgur-embed-pub\" lang=\"en\" data-id=\"Xl7daUe\"><p><a href=\"\/\/imgur.com\/Xl7daUe\">View post on imgur.com<\/a><\/p><\/blockquote>\n<p><script async src=\"\/\/s.imgur.com\/min\/embed.js\" charset=\"utf-8\"><\/script><\/p>\n<blockquote class=\"imgur-embed-pub\" lang=\"en\" data-id=\"OffvOdO\"><p><a href=\"\/\/imgur.com\/OffvOdO\">View post on imgur.com<\/a><\/p><\/blockquote>\n<p><script async src=\"\/\/s.imgur.com\/min\/embed.js\" charset=\"utf-8\"><\/script><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have almost finished the integration for the Static Ship concept. The rotation of the world around the ship is now indistinguishable from the ship itself rotating, which is exactly the effect that I was trying to achieve. I still have to rotate things like enemies, projectiles, etc, but this should not be too difficult. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,10,11],"tags":[],"class_list":["post-7403","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7403"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=7403"}],"version-history":[{"count":2,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7403\/revisions"}],"predecessor-version":[{"id":7405,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7403\/revisions\/7405"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=7403"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=7403"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=7403"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}