{"id":7384,"date":"2018-10-07T23:46:42","date_gmt":"2018-10-07T22:46:42","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=7384"},"modified":"2018-10-08T01:38:40","modified_gmt":"2018-10-08T00:38:40","slug":"p0-a2-part-450-static-ship-integration","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a2-part-450-static-ship-integration\/","title":{"rendered":"P0-A2: Part 450: Static Ship Integration"},"content":{"rendered":"<p>I am still working on the static ship integration.<\/p>\n<p>I am making progress with it, but it is taking quite a lot of effort. I am having issues keeping all of the objects aligned correctly when rotating them. I also need to keep the rotation functions in 64-bit, to prevent precision errors, so there is a lot of work involved in this.<\/p>\n<p>I still feel that it will be worth it though, due to the advantages that a static player would have, and it is worth spending more time on it for this reason.<\/p>\n<p>&nbsp;<\/p>\n<blockquote class=\"imgur-embed-pub\" lang=\"en\" data-id=\"8Yz95cg\"><p><a href=\"\/\/imgur.com\/8Yz95cg\"><\/a><\/p><\/blockquote>\n<p><script async src=\"\/\/s.imgur.com\/min\/embed.js\" charset=\"utf-8\"><\/script><\/p>\n<blockquote class=\"imgur-embed-pub\" lang=\"en\" data-id=\"CZF7bmC\"><p><a href=\"\/\/imgur.com\/CZF7bmC\"><\/a><\/p><\/blockquote>\n<p><script async src=\"\/\/s.imgur.com\/min\/embed.js\" charset=\"utf-8\"><\/script><\/p>\n<blockquote class=\"imgur-embed-pub\" lang=\"en\" data-id=\"K8zigMP\"><p><a href=\"\/\/imgur.com\/K8zigMP\"><\/a><\/p><\/blockquote>\n<p><script async src=\"\/\/s.imgur.com\/min\/embed.js\" charset=\"utf-8\"><\/script><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I am still working on the static ship integration. I am making progress with it, but it is taking quite a lot of effort. I am having issues keeping all of the objects aligned correctly when rotating them. I also need to keep the rotation functions in 64-bit, to prevent precision errors, so there is [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,10,11],"tags":[],"class_list":["post-7384","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7384"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=7384"}],"version-history":[{"count":5,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7384\/revisions"}],"predecessor-version":[{"id":7391,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7384\/revisions\/7391"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=7384"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=7384"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=7384"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}