{"id":7376,"date":"2018-09-30T23:22:17","date_gmt":"2018-09-30T22:22:17","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=7376"},"modified":"2018-09-30T23:22:17","modified_gmt":"2018-09-30T22:22:17","slug":"p0-a2-part-446-persistent-server-overhaul","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a2-part-446-persistent-server-overhaul\/","title":{"rendered":"P0-A2: Part 446: Persistent Server Overhaul"},"content":{"rendered":"<p>The Persistent Server Overhaul is basically done for now.<\/p>\n<p>In addition to cleaning up and testing the code, I have added several new features and optimisations.<\/p>\n<p>The code is now multiplayer ready, although I haven&#8217;t fully tested the code with multiple players. I have created a test player, and tested the basic functionality, and it is working well.<\/p>\n<p>I should be able to add full multiplayer functionality reasonably soon.<\/p>\n<p>I have also added some improvements to the persistent AI and server spawning of enemies.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Persistent Server Overhaul is basically done for now. In addition to cleaning up and testing the code, I have added several new features and optimisations. The code is now multiplayer ready, although I haven&#8217;t fully tested the code with multiple players. I have created a test player, and tested the basic functionality, and it [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,10,11],"tags":[],"class_list":["post-7376","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7376"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=7376"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7376\/revisions"}],"predecessor-version":[{"id":7377,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/7376\/revisions\/7377"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=7376"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=7376"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=7376"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}