{"id":6591,"date":"2018-04-01T18:51:24","date_gmt":"2018-04-01T17:51:24","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=6591"},"modified":"2018-04-01T18:51:24","modified_gmt":"2018-04-01T17:51:24","slug":"p0-ms5-part-349-art-improvements-concept","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-ms5-part-349-art-improvements-concept\/","title":{"rendered":"P0-MS5: Part 349: Art Improvements, Concept"},"content":{"rendered":"<p>I have been doing a lot of experiments into emissive lighting in unity.<\/p>\n<p>I have successfully enabled baked lighting, which looks great,but it won&#8217;t work on dynamic objects.<\/p>\n<p>I have also managed to get light probes to work, but unfortunately, as far as I can tell, light probes don&#8217;t work if all of the objects in the scene are dynamic.<\/p>\n<p>For example, light probes allow me to bake light from a static object (such as an object with an emissive texture) and then have that object cast light on a dynamic object (such as a player, etc). The problem for me is that I want to have moving players walking about a ship which is also moving, which means both the ship and the player would be dynamic. It doesn&#8217;t look like light probes will help here, and I can&#8217;t seem to find another solution for dynamic emissive textures.<\/p>\n<p>I am currently going back to using realtime lighting, but I am hoping that I will find a solution for dynamic emissive textures in future, because they really do add a lot of realism to dark, sci-fi style scenes.<\/p>\n<p>I have also modelled and textured some simple interior objects, like doors, for the art concept.<\/p>\n<figure id=\"attachment_6574\" aria-describedby=\"caption-attachment-6574\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/04\/PhoenixGameDevelopment-31_03_2018-01_30_22-AM.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-6574\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/04\/PhoenixGameDevelopment-31_03_2018-01_30_22-AM-300x163.jpg\" alt=\"Unity 31\/03\/2018 , 01:30:22 AM Unity 2017.2.0f3 Personal (64bit) - artconcepttest3realtimeFinal.unity - P0-MS4 - PC, Mac &amp; Linux Standalone* \" width=\"300\" height=\"163\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/04\/PhoenixGameDevelopment-31_03_2018-01_30_22-AM-300x163.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/04\/PhoenixGameDevelopment-31_03_2018-01_30_22-AM-768x416.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/04\/PhoenixGameDevelopment-31_03_2018-01_30_22-AM-1024x555.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/04\/PhoenixGameDevelopment-31_03_2018-01_30_22-AM.jpg 1920w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-6574\" class=\"wp-caption-text\">Unity<br \/>31\/03\/2018 , 01:30:22 AM<br \/>Unity 2017.2.0f3 Personal (64bit) &#8211; artconcepttest3realtimeFinal.unity &#8211; P0-MS4 &#8211; PC, Mac &amp; Linux Standalone*<\/figcaption><\/figure>\n<figure id=\"attachment_6575\" aria-describedby=\"caption-attachment-6575\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/04\/PhoenixGameDevelopment-31_03_2018-01_12_38-AM.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-6575\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/04\/PhoenixGameDevelopment-31_03_2018-01_12_38-AM-300x163.jpg\" alt=\"Unity 31\/03\/2018 , 01:12:38 AM Unity 2017.2.0f3 Personal (64bit) - artconcepttest3realtimeFinal.unity - P0-MS4 - PC, Mac &amp; Linux Standalone* \" width=\"300\" height=\"163\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/04\/PhoenixGameDevelopment-31_03_2018-01_12_38-AM-300x163.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/04\/PhoenixGameDevelopment-31_03_2018-01_12_38-AM-768x416.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/04\/PhoenixGameDevelopment-31_03_2018-01_12_38-AM-1024x555.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/04\/PhoenixGameDevelopment-31_03_2018-01_12_38-AM.jpg 1920w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-6575\" class=\"wp-caption-text\">Unity<br \/>31\/03\/2018 , 01:12:38 AM<br \/>Unity 2017.2.0f3 Personal (64bit) &#8211; artconcepttest3realtimeFinal.unity &#8211; P0-MS4 &#8211; PC, Mac &amp; Linux Standalone*<\/figcaption><\/figure>\n<figure id=\"attachment_6576\" aria-describedby=\"caption-attachment-6576\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/04\/PhoenixGameDevelopment-31_03_2018-12_32_54-AM.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-6576\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/04\/PhoenixGameDevelopment-31_03_2018-12_32_54-AM-300x163.jpg\" alt=\"Unity 31\/03\/2018 , 12:32:54 AM Unity 2017.2.0f3 Personal (64bit) - artconcepttest3realtimeFinal.unity - P0-MS4 - PC, Mac &amp; Linux Standalone* \" width=\"300\" height=\"163\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/04\/PhoenixGameDevelopment-31_03_2018-12_32_54-AM-300x163.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/04\/PhoenixGameDevelopment-31_03_2018-12_32_54-AM-768x416.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/04\/PhoenixGameDevelopment-31_03_2018-12_32_54-AM-1024x555.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/04\/PhoenixGameDevelopment-31_03_2018-12_32_54-AM.jpg 1920w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-6576\" class=\"wp-caption-text\">Unity<br \/>31\/03\/2018 , 12:32:54 AM<br \/>Unity 2017.2.0f3 Personal (64bit) &#8211; artconcepttest3realtimeFinal.unity &#8211; P0-MS4 &#8211; PC, Mac &amp; Linux Standalone*<\/figcaption><\/figure>\n<p><a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/04\/shipdoor1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-6573\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/04\/shipdoor1-300x185.jpg\" alt=\"shipdoor1\" width=\"300\" height=\"185\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/04\/shipdoor1-300x185.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/04\/shipdoor1-768x473.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/04\/shipdoor1-1024x631.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/04\/shipdoor1.jpg 1525w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a> <a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/04\/shipdoor2.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-6572\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/04\/shipdoor2-300x185.jpg\" alt=\"shipdoor2\" width=\"300\" height=\"185\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/04\/shipdoor2-300x185.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/04\/shipdoor2-768x473.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/04\/shipdoor2-1024x631.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/04\/shipdoor2.jpg 1525w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have been doing a lot of experiments into emissive lighting in unity. I have successfully enabled baked lighting, which looks great,but it won&#8217;t work on dynamic objects. I have also managed to get light probes to work, but unfortunately, as far as I can tell, light probes don&#8217;t work if all of the objects [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2,17,10,11],"tags":[],"class_list":["post-6591","post","type-post","status-publish","format-standard","hentry","category-art-and-designs","category-p-0","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/6591"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=6591"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/6591\/revisions"}],"predecessor-version":[{"id":6592,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/6591\/revisions\/6592"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=6591"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=6591"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=6591"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}