{"id":6589,"date":"2018-04-01T18:40:50","date_gmt":"2018-04-01T17:40:50","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=6589"},"modified":"2018-04-01T18:40:50","modified_gmt":"2018-04-01T17:40:50","slug":"p0-ms5-part-348-art-improvements-concept","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-ms5-part-348-art-improvements-concept\/","title":{"rendered":"P0-MS5: Part 348: Art Improvements, Concept"},"content":{"rendered":"<p>I have imported and set up all of the objects that I textured in Substance Painter in my Unity scene.<\/p>\n<p>After some adjustments of the settings, etc, I think I have managed to get the textures looking relatively close to the way they look in Substance Painter.<\/p>\n<p>I was previously having issues with this, but I am quite happy with the results that I am getting now.<\/p>\n<figure id=\"attachment_6565\" aria-describedby=\"caption-attachment-6565\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/04\/PhoenixGameDevelopment-28_03_2018-08_58_54-PM.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-6565\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/04\/PhoenixGameDevelopment-28_03_2018-08_58_54-PM-300x163.jpg\" alt=\"Unity 28\/03\/2018 , 08:58:54 PM Unity 2017.2.0f3 Personal (64bit) - artconcepttest2.unity - P0-MS4 - PC, Mac &amp; Linux Standalone* \" width=\"300\" height=\"163\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/04\/PhoenixGameDevelopment-28_03_2018-08_58_54-PM-300x163.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/04\/PhoenixGameDevelopment-28_03_2018-08_58_54-PM-768x416.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/04\/PhoenixGameDevelopment-28_03_2018-08_58_54-PM-1024x555.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/04\/PhoenixGameDevelopment-28_03_2018-08_58_54-PM.jpg 1920w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-6565\" class=\"wp-caption-text\">Unity<br \/>28\/03\/2018 , 08:58:54 PM<br \/>Unity 2017.2.0f3 Personal (64bit) &#8211; artconcepttest2.unity &#8211; P0-MS4 &#8211; PC, Mac &amp; Linux Standalone*<\/figcaption><\/figure>\n<p><a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/04\/sbunitylightingtest.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-6580\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/04\/sbunitylightingtest-300x185.jpg\" alt=\"sbunitylightingtest\" width=\"300\" height=\"185\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/04\/sbunitylightingtest-300x185.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/04\/sbunitylightingtest-768x473.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/04\/sbunitylightingtest-1024x631.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/04\/sbunitylightingtest.jpg 1525w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have imported and set up all of the objects that I textured in Substance Painter in my Unity scene. After some adjustments of the settings, etc, I think I have managed to get the textures looking relatively close to the way they look in Substance Painter. I was previously having issues with this, but [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2,17,10,11],"tags":[],"class_list":["post-6589","post","type-post","status-publish","format-standard","hentry","category-art-and-designs","category-p-0","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/6589"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=6589"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/6589\/revisions"}],"predecessor-version":[{"id":6590,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/6589\/revisions\/6590"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=6589"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=6589"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=6589"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}