{"id":6525,"date":"2018-03-25T23:53:15","date_gmt":"2018-03-25T22:53:15","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=6525"},"modified":"2018-03-26T01:06:10","modified_gmt":"2018-03-26T00:06:10","slug":"p0-ms5-part-344-art-improvements-concept","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-ms5-part-344-art-improvements-concept\/","title":{"rendered":"P0-MS5: Part 344: Art Improvements, Concept"},"content":{"rendered":"<p>I have textured the first few interior objects for the Operations room.<\/p>\n<p>These are mostly screens, control panels, and server\/equipment racks.<\/p>\n<p>I think they came out relatively well. I am particularly satisfied with the emissive lighting maps, all of the screen graphics and icons have emissive maps for them, which should look great in Unity when I export them.<\/p>\n<p>I am also making good progress with learning to texture complex shapes in substance painter.<\/p>\n<p><a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/03\/interiorobj1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-6515\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/03\/interiorobj1-300x185.jpg\" alt=\"interiorobj1\" width=\"300\" height=\"185\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/03\/interiorobj1-300x185.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/03\/interiorobj1-768x473.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/03\/interiorobj1-1024x631.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/03\/interiorobj1.jpg 1525w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a> <a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/03\/interiorobj2.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-6514\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/03\/interiorobj2-300x185.jpg\" alt=\"interiorobj2\" width=\"300\" height=\"185\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/03\/interiorobj2-300x185.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/03\/interiorobj2-768x473.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/03\/interiorobj2-1024x631.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/03\/interiorobj2.jpg 1525w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a> <a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/03\/interiorobj3.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-6513\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/03\/interiorobj3-300x185.jpg\" alt=\"interiorobj3\" width=\"300\" height=\"185\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/03\/interiorobj3-300x185.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/03\/interiorobj3-768x473.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/03\/interiorobj3-1024x631.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/03\/interiorobj3.jpg 1525w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a> <a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/03\/interiorobj4.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-6512\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/03\/interiorobj4-300x185.jpg\" alt=\"interiorobj4\" width=\"300\" height=\"185\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/03\/interiorobj4-300x185.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/03\/interiorobj4-768x473.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/03\/interiorobj4-1024x631.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/03\/interiorobj4.jpg 1525w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a> <a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/03\/interiorobj5.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-6511\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/03\/interiorobj5-300x185.jpg\" alt=\"interiorobj5\" width=\"300\" height=\"185\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/03\/interiorobj5-300x185.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/03\/interiorobj5-768x473.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/03\/interiorobj5-1024x631.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/03\/interiorobj5.jpg 1525w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a> <a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/03\/interiorobj6.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-6510\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/03\/interiorobj6-300x185.jpg\" alt=\"interiorobj6\" width=\"300\" height=\"185\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/03\/interiorobj6-300x185.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/03\/interiorobj6-768x473.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/03\/interiorobj6-1024x631.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/03\/interiorobj6.jpg 1525w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a> <a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/03\/interiorobj7.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-6509\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/03\/interiorobj7-300x185.jpg\" alt=\"interiorobj7\" width=\"300\" height=\"185\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/03\/interiorobj7-300x185.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/03\/interiorobj7-768x473.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/03\/interiorobj7-1024x631.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2018\/03\/interiorobj7.jpg 1525w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have textured the first few interior objects for the Operations room. These are mostly screens, control panels, and server\/equipment racks. I think they came out relatively well. I am particularly satisfied with the emissive lighting maps, all of the screen graphics and icons have emissive maps for them, which should look great in Unity [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,10,11],"tags":[],"class_list":["post-6525","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/6525"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=6525"}],"version-history":[{"count":3,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/6525\/revisions"}],"predecessor-version":[{"id":6549,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/6525\/revisions\/6549"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=6525"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=6525"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=6525"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}