{"id":5952,"date":"2017-10-22T23:57:49","date_gmt":"2017-10-22T22:57:49","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=5952"},"modified":"2017-10-23T00:01:46","modified_gmt":"2017-10-22T23:01:46","slug":"p0-ms4-part-262-2017-2-port","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-ms4-part-262-2017-2-port\/","title":{"rendered":"P0-MS4: Part 262: 2017.2 Port"},"content":{"rendered":"<p>I believe I have finally solved the build issues with Unity 2017.2.<\/p>\n<p>The crashes and memory issues went away when I switched to a 64-bit build (x86_64).<\/p>\n<p>This actually makes sense, since the Unity Editor is now 64-bit only, so I was basically running a 64-bit editor but a 32-bit executable, that could explain why the editor had no issues but the build did.<\/p>\n<p>There are still quite a few errors and bugs in the build that are not present in the editor, but these are not crashing the game, and they should be relatively easy to fix.<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2017\/10\/ss22-1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-5947\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2017\/10\/ss22-1-300x223.jpg\" alt=\"ss22-1\" width=\"300\" height=\"223\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2017\/10\/ss22-1-300x223.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2017\/10\/ss22-1-768x572.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2017\/10\/ss22-1-1024x763.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2017\/10\/ss22-1.jpg 1692w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I believe I have finally solved the build issues with Unity 2017.2. The crashes and memory issues went away when I switched to a 64-bit build (x86_64). This actually makes sense, since the Unity Editor is now 64-bit only, so I was basically running a 64-bit editor but a 32-bit executable, that could explain why [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,10,11],"tags":[],"class_list":["post-5952","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/5952"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=5952"}],"version-history":[{"count":3,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/5952\/revisions"}],"predecessor-version":[{"id":5958,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/5952\/revisions\/5958"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=5952"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=5952"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=5952"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}