{"id":5951,"date":"2017-10-22T23:57:41","date_gmt":"2017-10-22T22:57:41","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=5951"},"modified":"2017-10-22T23:59:13","modified_gmt":"2017-10-22T22:59:13","slug":"p0-ms4-part-261-2017-2-port","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-ms4-part-261-2017-2-port\/","title":{"rendered":"P0-MS4: Part 261: 2017.2 Port"},"content":{"rendered":"<p>I am still having issues with the executable of 2017.2.<\/p>\n<p>The project works fine in the editor, I have fixed the vast majority of the errors and warnings, but in the build, I am getting major memory issues.<\/p>\n<p>It seems that there is a memory leak somewhere, that for some reason isn&#8217;t present (or at least, noticeable) in Unity 5.6 or in the Editor.<\/p>\n<p>The issue may be caused by the fact that I am creating a lot of objects with very little optimisation, I may need to work on some LOD&#8217;s or other optimisations to reduce the memory footprint.<\/p>\n<p>Going back to Unity 5.6 is not really an option at this point, since Unity 2017.2 has fixed some errors that I was getting, and I will need my workflow to be able to accommodate upgrading to later Unity versions in order to take advantage of the C# job system which will be coming in Unity 2018. This is required for my project.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I am still having issues with the executable of 2017.2. The project works fine in the editor, I have fixed the vast majority of the errors and warnings, but in the build, I am getting major memory issues. It seems that there is a memory leak somewhere, that for some reason isn&#8217;t present (or at [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2,17,10,11],"tags":[],"class_list":["post-5951","post","type-post","status-publish","format-standard","hentry","category-art-and-designs","category-p-0","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/5951"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=5951"}],"version-history":[{"count":3,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/5951\/revisions"}],"predecessor-version":[{"id":5956,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/5951\/revisions\/5956"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=5951"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=5951"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=5951"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}