{"id":5821,"date":"2017-09-10T23:48:31","date_gmt":"2017-09-10T22:48:31","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=5821"},"modified":"2017-09-10T23:48:31","modified_gmt":"2017-09-10T22:48:31","slug":"p0-ms3-part-236-final-debugging","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-ms3-part-236-final-debugging\/","title":{"rendered":"P0-MS3: Part 236: Final Debugging"},"content":{"rendered":"<p>I have begun correcting the final issues that I identified during my recent testing.<\/p>\n<p>The issue with the AI has been solved. I had been storing some of the AI&#8217;s position values as strings, which meant they weren&#8217;t being updated when the ship was moved. I changed this to a reference to the transform object that the AI was tracking, which was updated.<\/p>\n<p>Most of the other bugs have also been fixed too.<\/p>\n<p>&nbsp;<\/p>\n<figure id=\"attachment_5812\" aria-describedby=\"caption-attachment-5812\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2017\/09\/PhoenixGameDevelopment-04_09_2017-01_41_21-AM.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-5812\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2017\/09\/PhoenixGameDevelopment-04_09_2017-01_41_21-AM-300x163.jpg\" alt=\"Unity 04\/09\/2017 , 01:41:21 AM Unity 5.6.0f3 Personal (64bit) - P0Main.unity - P0-MS3 - PC, Mac &amp; Linux Standalone \" width=\"300\" height=\"163\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2017\/09\/PhoenixGameDevelopment-04_09_2017-01_41_21-AM-300x163.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2017\/09\/PhoenixGameDevelopment-04_09_2017-01_41_21-AM-768x416.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2017\/09\/PhoenixGameDevelopment-04_09_2017-01_41_21-AM-1024x555.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2017\/09\/PhoenixGameDevelopment-04_09_2017-01_41_21-AM.jpg 1920w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-5812\" class=\"wp-caption-text\">Unity<br \/>04\/09\/2017 , 01:41:21 AM<br \/>Unity 5.6.0f3 Personal (64bit) &#8211; P0Main.unity &#8211; P0-MS3 &#8211; PC, Mac &amp; Linux Standalone<\/figcaption><\/figure>\n<figure id=\"attachment_5813\" aria-describedby=\"caption-attachment-5813\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2017\/09\/PhoenixGameDevelopment-04_09_2017-05_21_10-PM.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-5813\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2017\/09\/PhoenixGameDevelopment-04_09_2017-05_21_10-PM-300x163.jpg\" alt=\"Unity 04\/09\/2017 , 05:21:10 PM Unity 5.6.0f3 Personal (64bit) - P0Main.unity - P0-MS3 - PC, Mac &amp; Linux Standalone* \" width=\"300\" height=\"163\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2017\/09\/PhoenixGameDevelopment-04_09_2017-05_21_10-PM-300x163.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2017\/09\/PhoenixGameDevelopment-04_09_2017-05_21_10-PM-768x416.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2017\/09\/PhoenixGameDevelopment-04_09_2017-05_21_10-PM-1024x555.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2017\/09\/PhoenixGameDevelopment-04_09_2017-05_21_10-PM.jpg 1920w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-5813\" class=\"wp-caption-text\">Unity<br \/>04\/09\/2017 , 05:21:10 PM<br \/>Unity 5.6.0f3 Personal (64bit) &#8211; P0Main.unity &#8211; P0-MS3 &#8211; PC, Mac &amp; Linux Standalone*<\/figcaption><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>I have begun correcting the final issues that I identified during my recent testing. The issue with the AI has been solved. I had been storing some of the AI&#8217;s position values as strings, which meant they weren&#8217;t being updated when the ship was moved. I changed this to a reference to the transform object [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,10,11],"tags":[],"class_list":["post-5821","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/5821"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=5821"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/5821\/revisions"}],"predecessor-version":[{"id":5822,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/5821\/revisions\/5822"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=5821"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=5821"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=5821"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}