{"id":524,"date":"2014-04-09T23:36:34","date_gmt":"2014-04-09T22:36:34","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=524"},"modified":"2014-04-09T23:48:15","modified_gmt":"2014-04-09T22:48:15","slug":"icarus-ii-p-142-project-reference-document","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/icarus-ii-p-142-project-reference-document\/","title":{"rendered":"Icarus II (P-142) project reference document"},"content":{"rendered":"<p>I have just finished a report containing a writeup of all of the equations used in the Icarus project. They have been formatted, checked, and referenced. I think this would be very useful and time-saving for anyone else working in rocketry, either as a hobby, or developing a game, or a simulation.<\/p>\n<p>I used latex to compile the file, it is very useful for this kind of project, since it has support for all of the mathematical symbols that I needed.<\/p>\n<p>This is the introduction to the report:<\/p>\n<blockquote>\n<div dir=\"ltr\" style=\"text-align: left;\" data-angle=\"0\" data-font-name=\"g_font_4_0\" data-canvas-width=\"114.52529639470069\">P142: Icarus II<\/div>\n<div dir=\"ltr\" style=\"text-align: left;\" data-angle=\"0\" data-font-name=\"g_font_4_0\" data-canvas-width=\"123.92731468999659\">File Version: 1.0<\/div>\n<div dir=\"ltr\" style=\"text-align: left;\" data-angle=\"0\" data-font-name=\"g_font_5_0\" data-canvas-width=\"273.73062532728716\">Compiled by Phoenix Advanced Concepts<\/div>\n<div dir=\"ltr\" style=\"text-align: left;\" data-angle=\"0\" data-font-name=\"g_font_5_0\" data-canvas-width=\"256.1637355375314\">contact@phoenixadvancedconcepts.com<\/div>\n<div dir=\"ltr\" style=\"text-align: left;\" data-angle=\"0\" data-font-name=\"g_font_6_0\" data-canvas-width=\"99.0297353231715\">April 9th, 2014<\/div>\n<div dir=\"ltr\" style=\"text-align: left;\" data-angle=\"0\" data-font-name=\"g_font_4_0\" data-canvas-width=\"184.8939685134077\">Useful Rocket Equations<\/div>\n<div dir=\"ltr\" style=\"text-align: left;\" data-angle=\"0\" data-font-name=\"g_font_4_0\" data-canvas-width=\"184.8939685134077\"><\/div>\n<div dir=\"ltr\" style=\"text-align: left;\" data-angle=\"0\" data-font-name=\"g_font_4_0\" data-canvas-width=\"119.92591800604255\">1 Introduction<\/div>\n<div dir=\"ltr\" style=\"text-align: left;\" data-angle=\"0\" data-font-name=\"g_font_4_0\" data-canvas-width=\"119.92591800604255\"><\/div>\n<div dir=\"ltr\" style=\"text-align: left;\" data-angle=\"0\" data-font-name=\"g_font_5_0\" data-canvas-width=\"513.0070096423487\">This document is intended to be a reference guide for those involved in Rocketry,<\/div>\n<div dir=\"ltr\" style=\"text-align: left;\" data-angle=\"0\" data-font-name=\"g_font_5_0\" data-canvas-width=\"512.9951140000333\">either amateur rocket building, creating computer simulations, games, or just<\/div>\n<div dir=\"ltr\" style=\"text-align: left;\" data-angle=\"0\" data-font-name=\"g_font_5_0\" data-canvas-width=\"513.0070096423489\">those who wish to learn. This reference is by no mean exhaustive, it is simply<\/div>\n<div dir=\"ltr\" style=\"text-align: left;\" data-angle=\"0\" data-font-name=\"g_font_5_0\" data-canvas-width=\"513.0040357317699\">a record of the equations that I found useful (and essential) while working on<\/div>\n<div dir=\"ltr\" style=\"text-align: left;\" data-angle=\"0\" data-font-name=\"g_font_5_0\" data-canvas-width=\"338.29125008533845\">\\Icarus&#8221;, my simulation program and rocket design.<\/div>\n<div dir=\"ltr\" style=\"text-align: left;\" data-angle=\"0\" data-font-name=\"g_font_5_0\" data-canvas-width=\"513.0084965976382\">The vast majority of these equations have been sourced from various web re-<\/div>\n<div dir=\"ltr\" style=\"text-align: left;\" data-angle=\"0\" data-font-name=\"g_font_5_0\" data-canvas-width=\"513.0070096423487\">sources, some of which were very hard to \fnd. I have also added some simple<\/div>\n<div dir=\"ltr\" style=\"text-align: left;\" data-angle=\"0\" data-font-name=\"g_font_5_0\" data-canvas-width=\"513.0070096423487\">equations of my own that I used for my project. Due to the signi\fcant amount<\/div>\n<div dir=\"ltr\" style=\"text-align: left;\" data-angle=\"0\" data-font-name=\"g_font_5_0\" data-canvas-width=\"512.9966009553226\">of time I spent \fnding and learning how to use these equations, I thought it<\/div>\n<div dir=\"ltr\" style=\"text-align: left;\" data-angle=\"0\" data-font-name=\"g_font_5_0\" data-canvas-width=\"513.0025487764806\">would be useful to release this resource to the community, in the hope that it<\/div>\n<div dir=\"ltr\" style=\"text-align: left;\" data-angle=\"0\" data-font-name=\"g_font_5_0\" data-canvas-width=\"202.96493614629267\">could help others in the future.<\/div>\n<div dir=\"ltr\" style=\"text-align: left;\" data-angle=\"0\" data-font-name=\"g_font_5_0\" data-canvas-width=\"513.0055226870595\">While I have taken care to check these equations for accuracy, I make no guar-<\/div>\n<div dir=\"ltr\" style=\"text-align: left;\" data-angle=\"0\" data-font-name=\"g_font_5_0\" data-canvas-width=\"409.45693023919955\">antee to this e\u000bect, and accept no responsibility for any errors.<\/div>\n<div dir=\"ltr\" style=\"text-align: left;\" data-angle=\"0\" data-font-name=\"g_font_5_0\" data-canvas-width=\"512.9966009553226\">I have chosen to use mathematical notation throughout the document, for con-<\/div>\n<div dir=\"ltr\" style=\"text-align: left;\" data-angle=\"0\" data-font-name=\"g_font_5_0\" data-canvas-width=\"273.26372136639475\">sistency and professionalism. (eg.instead of \\rho&#8221;). This is despite the fact<\/div>\n<div dir=\"ltr\" style=\"text-align: left;\" data-angle=\"0\" data-font-name=\"g_font_5_0\" data-canvas-width=\"334.80880079740825\">that I originally used them in a computer program.<\/div>\n<\/blockquote>\n<p>The pdf file is here: <a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2014\/04\/Icarus2EquationReference.pdf\">Icarus2EquationReference<\/a><\/p>\n<p>I also uploaded the document to Scribd, and it can be viewed below.<\/p>\n<p style=\"margin: 12px auto 6px auto; font-family: Helvetica,Arial,Sans-serif; font-style: normal; font-variant: normal; font-weight: normal; font-size: 14px; line-height: normal; font-size-adjust: none; font-stretch: normal; -x-system-font: none; display: block;\"><a style=\"text-decoration: underline;\" title=\"View Rocketry: Icarus 2 Equation Reference on Scribd\" href=\"http:\/\/www.scribd.com\/doc\/217325764\/Rocketry-Icarus-2-Equation-Reference\">Rocketry: Icarus 2 Equation Reference<\/a> by <a style=\"text-decoration: underline;\" title=\"View PhoenixAdvanced's profile on Scribd\" href=\"http:\/\/www.scribd.com\/PhoenixAdvanced\">PhoenixAdvanced<\/a><\/p>\n<p><iframe loading=\"lazy\" id=\"doc_55652\" src=\"\/\/www.scribd.com\/embeds\/217325764\/content?start_page=1&amp;view_mode=scroll&amp;access_key=key-120ta871qmtsiibppko1&amp;show_recommendations=true\" height=\"600\" width=\"100%\" frameborder=\"0\" scrolling=\"no\" data-auto-height=\"false\" data-aspect-ratio=\"0.772922022279349\"><\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have just finished a report containing a writeup of all of the equations used in the Icarus project. They have been formatted, checked, and referenced. I think this would be very useful and time-saving for anyone else working in rocketry, either as a hobby, or developing a game, or a simulation. I used latex [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2,6],"tags":[],"class_list":["post-524","post","type-post","status-publish","format-standard","hentry","category-art-and-designs","category-inventions","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/524"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=524"}],"version-history":[{"count":6,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/524\/revisions"}],"predecessor-version":[{"id":531,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/524\/revisions\/531"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=524"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=524"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=524"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}