{"id":5047,"date":"2017-04-09T16:51:50","date_gmt":"2017-04-09T15:51:50","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=5047"},"modified":"2017-04-09T16:51:50","modified_gmt":"2017-04-09T15:51:50","slug":"roomscale-vr-demo","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/roomscale-vr-demo\/","title":{"rendered":"Roomscale VR Demo"},"content":{"rendered":"<p>I have decided to try to create an immersive city demo for the Oculus Rift. I want to see if I can capture the sense of immersion that I often feel while playing other VR games in a game that I made myself.<\/p>\n<p>This is a very difficult thing to achieve, since playing a game that you made is like watching a magician performing a trick when you already know how it works. It&#8217;s very difficult to be amazed by it in the same way.<\/p>\n<p>However, with VR and the great immersion that it provides, I think it is possible to come close. I have created a simple scene with some high-rise buildings (from the White City Pack) and I have created a building with an interior, where the player spawns.<\/p>\n<p>I have noticed that even at this early stage, there is a definite sense of presence within the scene. It is actually surprising how easy this was to achieve, just an hour or so of placing buildings was enough to create a sense of presence within a virtual world. I haven&#8217;t even textured the walls of the apartment block yet.<\/p>\n<figure id=\"attachment_5029\" aria-describedby=\"caption-attachment-5029\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2017\/04\/PhoenixGameDevelopment-04_04_2017-05_31_59-PM.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-5029\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2017\/04\/PhoenixGameDevelopment-04_04_2017-05_31_59-PM-300x163.jpg\" alt=\"Unity 04\/04\/2017 , 05:31:59 PM Unity 5.5.1f1 Personal (64bit) - P0VRCity.unity - New Unity Project - PC, Mac &amp; Linux Standalone \" width=\"300\" height=\"163\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2017\/04\/PhoenixGameDevelopment-04_04_2017-05_31_59-PM-300x163.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2017\/04\/PhoenixGameDevelopment-04_04_2017-05_31_59-PM-768x416.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2017\/04\/PhoenixGameDevelopment-04_04_2017-05_31_59-PM-1024x555.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2017\/04\/PhoenixGameDevelopment-04_04_2017-05_31_59-PM.jpg 1920w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-5029\" class=\"wp-caption-text\">Unity<br \/>04\/04\/2017 , 05:31:59 PM<br \/>Unity 5.5.1f1 Personal (64bit) &#8211; P0VRCity.unity &#8211; New Unity Project &#8211; PC, Mac &amp; Linux Standalone<\/figcaption><\/figure>\n<figure id=\"attachment_5028\" aria-describedby=\"caption-attachment-5028\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2017\/04\/PhoenixGameDevelopment-04_04_2017-05_31_49-PM.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-5028\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2017\/04\/PhoenixGameDevelopment-04_04_2017-05_31_49-PM-300x163.jpg\" alt=\"Unity 04\/04\/2017 , 05:31:49 PM Unity 5.5.1f1 Personal (64bit) - P0VRCity.unity - New Unity Project - PC, Mac &amp; Linux Standalone \" width=\"300\" height=\"163\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2017\/04\/PhoenixGameDevelopment-04_04_2017-05_31_49-PM-300x163.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2017\/04\/PhoenixGameDevelopment-04_04_2017-05_31_49-PM-768x416.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2017\/04\/PhoenixGameDevelopment-04_04_2017-05_31_49-PM-1024x555.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2017\/04\/PhoenixGameDevelopment-04_04_2017-05_31_49-PM.jpg 1920w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-5028\" class=\"wp-caption-text\">Unity<br \/>04\/04\/2017 , 05:31:49 PM<br \/>Unity 5.5.1f1 Personal (64bit) &#8211; P0VRCity.unity &#8211; New Unity Project &#8211; PC, Mac &amp; Linux Standalone<\/figcaption><\/figure>\n<figure id=\"attachment_5027\" aria-describedby=\"caption-attachment-5027\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2017\/04\/PhoenixGameDevelopment-04_04_2017-05_31_40-PM.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-5027\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2017\/04\/PhoenixGameDevelopment-04_04_2017-05_31_40-PM-300x163.jpg\" alt=\"Unity 04\/04\/2017 , 05:31:40 PM Unity 5.5.1f1 Personal (64bit) - P0VRCity.unity - New Unity Project - PC, Mac &amp; Linux Standalone \" width=\"300\" height=\"163\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2017\/04\/PhoenixGameDevelopment-04_04_2017-05_31_40-PM-300x163.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2017\/04\/PhoenixGameDevelopment-04_04_2017-05_31_40-PM-768x416.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2017\/04\/PhoenixGameDevelopment-04_04_2017-05_31_40-PM-1024x555.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2017\/04\/PhoenixGameDevelopment-04_04_2017-05_31_40-PM.jpg 1920w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-5027\" class=\"wp-caption-text\">Unity<br \/>04\/04\/2017 , 05:31:40 PM<br \/>Unity 5.5.1f1 Personal (64bit) &#8211; P0VRCity.unity &#8211; New Unity Project &#8211; PC, Mac &amp; Linux Standalone<\/figcaption><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>I have decided to try to create an immersive city demo for the Oculus Rift. I want to see if I can capture the sense of immersion that I often feel while playing other VR games in a game that I made myself. This is a very difficult thing to achieve, since playing a game [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,10,16],"tags":[],"class_list":["post-5047","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-software-and-games","category-software-engines","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/5047"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=5047"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/5047\/revisions"}],"predecessor-version":[{"id":5050,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/5047\/revisions\/5050"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=5047"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=5047"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=5047"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}