{"id":4613,"date":"2017-01-22T23:26:37","date_gmt":"2017-01-22T23:26:37","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=4613"},"modified":"2017-01-22T23:26:50","modified_gmt":"2017-01-22T23:26:50","slug":"p0-p-172-part-91-server-architecture-data-paging","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-p-172-part-91-server-architecture-data-paging\/","title":{"rendered":"P0-P-172: Part 91: Database Architecture, Data Paging"},"content":{"rendered":"<p>&nbsp;<\/p>\n<p>I am making relatively good progress with the next phase of the project.<\/p>\n<p>I am working on creating data and storing it in a database according to &#8220;zones&#8221;. When the user enters a zone for the first time, it is populated with game objects, and those game objects are then stored in the database.<\/p>\n<p>They can then be paged to the client and rendered.<\/p>\n<p>This will be a seamless system, ie, the player will not notice a delay when changing zones. This will just be a way of organising the data in the database.<\/p>\n<p>Most of this may be subject to change, I am still not exactly sure how to store and page the large quantities of information that I will need for this project.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>&nbsp; I am making relatively good progress with the next phase of the project. I am working on creating data and storing it in a database according to &#8220;zones&#8221;. When the user enters a zone for the first time, it is populated with game objects, and those game objects are then stored in the database. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,10,11],"tags":[],"class_list":["post-4613","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/4613"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=4613"}],"version-history":[{"count":2,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/4613\/revisions"}],"predecessor-version":[{"id":4625,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/4613\/revisions\/4625"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=4613"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=4613"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=4613"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}