{"id":4094,"date":"2016-11-06T23:59:29","date_gmt":"2016-11-06T23:59:29","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=4094"},"modified":"2016-11-07T01:43:45","modified_gmt":"2016-11-07T01:43:45","slug":"p-172-unity-space-environment-part-36","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p-172-unity-space-environment-part-36\/","title":{"rendered":"P-172: Unity: Space Environment: Part 36"},"content":{"rendered":"<p>The progress of my model in quixel is not going well.<\/p>\n<p>In addition to trying to figure out how to use the program to it&#8217;s full extent, I am also having problem importing the materials into Unity. The materials seem to look completely different in Unity from the way the do in the &#8220;3DO&#8221; renderer.<\/p>\n<p>I need to come up with a good workflow to allow me to create reasonably good art, and I am hoping Quixel Suite 2 will allow me to do that.<\/p>\n<p>The model is split into several pieces, the main model, and some doors, windows, and wings. These will be animated, so I needed to model them seperately. I also need to add emmissed and transparent textures to some objects.<\/p>\n<p>I have refined my workflow a lot, for example, I am using a single 4K texture for the model instead of several smaller textures, this makes the whole texturing process easier. However, I am still having issues getting decent results.<\/p>\n<p>&nbsp;<\/p>\n<figure id=\"attachment_4124\" aria-describedby=\"caption-attachment-4124\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/11\/PhoenixGameDevelopment-06_11_2016-06_04_40-PM.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-4124\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/11\/PhoenixGameDevelopment-06_11_2016-06_04_40-PM-300x163.jpg\" alt=\"Unity 06\/11\/2016 , 06:04:40 PM Unity Personal (64bit) - P0Main.unity - New Unity Project - PC, Mac &amp; Linux Standalone* \" width=\"300\" height=\"163\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/11\/PhoenixGameDevelopment-06_11_2016-06_04_40-PM-300x163.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/11\/PhoenixGameDevelopment-06_11_2016-06_04_40-PM-768x416.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/11\/PhoenixGameDevelopment-06_11_2016-06_04_40-PM-1024x555.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/11\/PhoenixGameDevelopment-06_11_2016-06_04_40-PM.jpg 1920w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-4124\" class=\"wp-caption-text\">Unity<br \/>06\/11\/2016 , 06:04:40 PM<br \/>Unity Personal (64bit) &#8211; P0Main.unity &#8211; New Unity Project &#8211; PC, Mac &amp; Linux Standalone*<\/figcaption><\/figure>\n<figure id=\"attachment_4123\" aria-describedby=\"caption-attachment-4123\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/11\/PhoenixGameDevelopment-06_11_2016-07_28_45-PM.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-4123\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/11\/PhoenixGameDevelopment-06_11_2016-07_28_45-PM-300x163.jpg\" alt=\"Unity 06\/11\/2016 , 07:28:45 PM Unity Personal (64bit) - P0Main.unity - New Unity Project - PC, Mac &amp; Linux Standalone \" width=\"300\" height=\"163\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/11\/PhoenixGameDevelopment-06_11_2016-07_28_45-PM-300x163.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/11\/PhoenixGameDevelopment-06_11_2016-07_28_45-PM-768x416.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/11\/PhoenixGameDevelopment-06_11_2016-07_28_45-PM-1024x555.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/11\/PhoenixGameDevelopment-06_11_2016-07_28_45-PM.jpg 1920w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-4123\" class=\"wp-caption-text\">Unity<br \/>06\/11\/2016 , 07:28:45 PM<br \/>Unity Personal (64bit) &#8211; P0Main.unity &#8211; New Unity Project &#8211; PC, Mac &amp; Linux Standalone<\/figcaption><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>The progress of my model in quixel is not going well. In addition to trying to figure out how to use the program to it&#8217;s full extent, I am also having problem importing the materials into Unity. The materials seem to look completely different in Unity from the way the do in the &#8220;3DO&#8221; renderer. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2,17,10,11],"tags":[],"class_list":["post-4094","post","type-post","status-publish","format-standard","hentry","category-art-and-designs","category-p-0","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/4094"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=4094"}],"version-history":[{"count":3,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/4094\/revisions"}],"predecessor-version":[{"id":4129,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/4094\/revisions\/4129"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=4094"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=4094"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=4094"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}