{"id":3727,"date":"2016-09-18T17:18:44","date_gmt":"2016-09-18T16:18:44","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=3727"},"modified":"2016-09-18T17:18:44","modified_gmt":"2016-09-18T16:18:44","slug":"p-172-unity-space-environment-part-2","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p-172-unity-space-environment-part-2\/","title":{"rendered":"P-172: Unity: Space Environment: Part 2"},"content":{"rendered":"<p>I was able to use the excellent freeware (MIT License) program &#8220;<a href=\"https:\/\/sourceforge.net\/projects\/spacescape\/\">Spacescape<\/a>&#8221; to create the skybox backgrounds for this scene. It is my go to program for all space backgrounds. It is capable of creating high-resolution skyboxes very easily. There is a good tutorial for it <a href=\"http:\/\/alexcpeterson.com\/spacescape\/spacescape-tutorial-your-first-spacescape\/\">HER<\/a>E. It can also be used to create starfield, without nebulae.<\/p>\n<p>What I especially like about it is that it exports the actual images from the program natively (it even has a &#8220;Unity&#8221; option that can be selected). The way I used to create skyboxes before discovering this program was to create a large image in\u00a0an art package, then use that to texture a sphere in a modelling tool. I would then place a camera in the center of the sphere, and take six renders from that camera, rotating it by 90 degrees after each render, so that I get a square image for each side of the sky box.<\/p>\n<p>This worked ok, but it wasn&#8217;t ideal, the renders were usually low resolution, and there was often texture distortion on the poles of the sphere, since even with adjustment, the square image didn&#8217;t match up properly to the sphere object.<\/p>\n<p>Creating the skybox in unity was very easy, since Spacescape has an export option for Unity. I think it looks quite good, although there is probably a bit too much red, I could reduce that a bit.<\/p>\n<figure id=\"attachment_3733\" aria-describedby=\"caption-attachment-3733\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/09\/PhoenixGameDevelopment-18_09_2016-05_05_56-PM.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-3733\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/09\/PhoenixGameDevelopment-18_09_2016-05_05_56-PM-300x163.jpg\" alt=\"Unity 18\/09\/2016 , 05:05:56 PM Unity Personal (64bit) - P0Lab.unity - New Unity Project - PC, Mac &amp; Linux Standalone \" width=\"300\" height=\"163\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/09\/PhoenixGameDevelopment-18_09_2016-05_05_56-PM-300x163.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/09\/PhoenixGameDevelopment-18_09_2016-05_05_56-PM-768x416.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/09\/PhoenixGameDevelopment-18_09_2016-05_05_56-PM-1024x555.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/09\/PhoenixGameDevelopment-18_09_2016-05_05_56-PM.jpg 1920w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-3733\" class=\"wp-caption-text\">Unity<br \/>18\/09\/2016 , 05:05:56 PM<br \/>Unity Personal (64bit) &#8211; P0Lab.unity &#8211; New Unity Project &#8211; PC, Mac &amp; Linux Standalone<\/figcaption><\/figure>\n<figure id=\"attachment_3731\" aria-describedby=\"caption-attachment-3731\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/09\/PhoenixGameDevelopment-18_09_2016-05_05_42-PM.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-3731\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/09\/PhoenixGameDevelopment-18_09_2016-05_05_42-PM-300x163.jpg\" alt=\"Unity 18\/09\/2016 , 05:05:42 PM Unity Personal (64bit) - P0Lab.unity - New Unity Project - PC, Mac &amp; Linux Standalone \" width=\"300\" height=\"163\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/09\/PhoenixGameDevelopment-18_09_2016-05_05_42-PM-300x163.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/09\/PhoenixGameDevelopment-18_09_2016-05_05_42-PM-768x416.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/09\/PhoenixGameDevelopment-18_09_2016-05_05_42-PM-1024x555.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/09\/PhoenixGameDevelopment-18_09_2016-05_05_42-PM.jpg 1920w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-3731\" class=\"wp-caption-text\">Unity<br \/>18\/09\/2016 , 05:05:42 PM<br \/>Unity Personal (64bit) &#8211; P0Lab.unity &#8211; New Unity Project &#8211; PC, Mac &amp; Linux Standalone<\/figcaption><\/figure>\n<figure id=\"attachment_3730\" aria-describedby=\"caption-attachment-3730\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/09\/PhoenixGameDevelopment-17_09_2016-02_28_30-AM.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-3730\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/09\/PhoenixGameDevelopment-17_09_2016-02_28_30-AM-300x163.jpg\" alt=\"Unity 17\/09\/2016 , 02:28:30 AM Unity Personal (64bit) - P0Lab.unity - New Unity Project - PC, Mac &amp; Linux Standalone \" width=\"300\" height=\"163\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/09\/PhoenixGameDevelopment-17_09_2016-02_28_30-AM-300x163.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/09\/PhoenixGameDevelopment-17_09_2016-02_28_30-AM-768x416.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/09\/PhoenixGameDevelopment-17_09_2016-02_28_30-AM-1024x555.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/09\/PhoenixGameDevelopment-17_09_2016-02_28_30-AM.jpg 1920w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-3730\" class=\"wp-caption-text\">Unity<br \/>17\/09\/2016 , 02:28:30 AM<br \/>Unity Personal (64bit) &#8211; P0Lab.unity &#8211; New Unity Project &#8211; PC, Mac &amp; Linux Standalone<\/figcaption><\/figure>\n<figure id=\"attachment_3729\" aria-describedby=\"caption-attachment-3729\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/09\/PhoenixGameDevelopment-17_09_2016-02_25_59-AM.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-3729\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/09\/PhoenixGameDevelopment-17_09_2016-02_25_59-AM-300x163.jpg\" alt=\"Unity 17\/09\/2016 , 02:25:59 AM Unity Personal (64bit) - P0Lab.unity - New Unity Project - PC, Mac &amp; Linux Standalone \" width=\"300\" height=\"163\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/09\/PhoenixGameDevelopment-17_09_2016-02_25_59-AM-300x163.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/09\/PhoenixGameDevelopment-17_09_2016-02_25_59-AM-768x416.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/09\/PhoenixGameDevelopment-17_09_2016-02_25_59-AM-1024x555.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/09\/PhoenixGameDevelopment-17_09_2016-02_25_59-AM.jpg 1920w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-3729\" class=\"wp-caption-text\">Unity<br \/>17\/09\/2016 , 02:25:59 AM<br \/>Unity Personal (64bit) &#8211; P0Lab.unity &#8211; New Unity Project &#8211; PC, Mac &amp; Linux Standalone<\/figcaption><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>I was able to use the excellent freeware (MIT License) program &#8220;Spacescape&#8221; to create the skybox backgrounds for this scene. It is my go to program for all space backgrounds. It is capable of creating high-resolution skyboxes very easily. There is a good tutorial for it HERE. It can also be used to create starfield, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2,17,10],"tags":[],"class_list":["post-3727","post","type-post","status-publish","format-standard","hentry","category-art-and-designs","category-p-0","category-software-and-games","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/3727"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=3727"}],"version-history":[{"count":3,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/3727\/revisions"}],"predecessor-version":[{"id":3734,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/3727\/revisions\/3734"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=3727"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=3727"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=3727"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}