{"id":3550,"date":"2016-08-28T23:00:18","date_gmt":"2016-08-28T22:00:18","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=3550"},"modified":"2016-08-28T23:00:18","modified_gmt":"2016-08-28T22:00:18","slug":"p-152-virtual-world-concept-update-163-planet-sized-terrain-part-42","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p-152-virtual-world-concept-update-163-planet-sized-terrain-part-42\/","title":{"rendered":"P-152: Virtual World Concept Update 163: Planet-sized Terrain: Part 42"},"content":{"rendered":"<p>After some hassle, I was able to get the 3D vector problem solved. It now works in all cases, regardless of the players position on the surface of the planet.<\/p>\n<p>I also fixed a minor bug with the collision system.<\/p>\n<p>The next, and hopefully minor, issue is to add the ability for the player to move around the terrain, and have it&#8217;s position correctly update, in both 32 and 64 bit space. This could be quite difficult, since there are so many translations going on.<\/p>\n<p>Preliminary testing began\u00a0quite well, the terrain can be updated as the user moves. However, I need to implement a &#8220;floating origin&#8221; system with the terrain, which means that when the user exceeds 10,000 meters, I need to move the visible terrain nodes back along a vector of length 10,000, and return the user to the origin, to ensure that the user never leaves the 10k boundary.<\/p>\n<p>This should be easy, but I am noticing that when I move the terrain nodes, they do not move cleanly, but instead, they seem to scale up, which shouldn&#8217;t happen. This problem becomes worse the further the player moves. This could end up being very serious.<\/p>\n<figure id=\"attachment_3563\" aria-describedby=\"caption-attachment-3563\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-25_08_2016-02_05_18-AM.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-3563\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-25_08_2016-02_05_18-AM-300x192.jpg\" alt=\"P152_DEBUG 25\/08\/2016 , 02:05:18 AM Torque 3D MIT - P152\" width=\"300\" height=\"192\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-25_08_2016-02_05_18-AM-300x192.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-25_08_2016-02_05_18-AM-768x492.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-25_08_2016-02_05_18-AM-1024x656.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-25_08_2016-02_05_18-AM.jpg 1922w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-3563\" class=\"wp-caption-text\">P152_DEBUG<br \/>25\/08\/2016 , 02:05:18 AM<br \/>Torque 3D MIT &#8211; P152<\/figcaption><\/figure>\n<figure id=\"attachment_3562\" aria-describedby=\"caption-attachment-3562\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-25_08_2016-06_57_18-AM.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-3562\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-25_08_2016-06_57_18-AM-300x192.jpg\" alt=\"P152_DEBUG 25\/08\/2016 , 06:57:18 AM Torque 3D MIT - P152\" width=\"300\" height=\"192\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-25_08_2016-06_57_18-AM-300x192.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-25_08_2016-06_57_18-AM-768x492.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-25_08_2016-06_57_18-AM-1024x656.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-25_08_2016-06_57_18-AM.jpg 1922w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-3562\" class=\"wp-caption-text\">P152_DEBUG<br \/>25\/08\/2016 , 06:57:18 AM<br \/>Torque 3D MIT &#8211; P152<\/figcaption><\/figure>\n<figure id=\"attachment_3560\" aria-describedby=\"caption-attachment-3560\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-25_08_2016-08_58_47-PM.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-3560\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-25_08_2016-08_58_47-PM-300x192.jpg\" alt=\"P152_DEBUG 25\/08\/2016 , 08:58:47 PM Torque 3D MIT - P152\" width=\"300\" height=\"192\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-25_08_2016-08_58_47-PM-300x192.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-25_08_2016-08_58_47-PM-768x492.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-25_08_2016-08_58_47-PM-1024x656.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-25_08_2016-08_58_47-PM.jpg 1922w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-3560\" class=\"wp-caption-text\">P152_DEBUG<br \/>25\/08\/2016 , 08:58:47 PM<br \/>Torque 3D MIT &#8211; P152<\/figcaption><\/figure>\n<figure id=\"attachment_3559\" aria-describedby=\"caption-attachment-3559\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-25_08_2016-01_47_54-AM.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-3559\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-25_08_2016-01_47_54-AM-300x192.jpg\" alt=\"P152_DEBUG 25\/08\/2016 , 01:47:54 AM Torque 3D MIT - P152\" width=\"300\" height=\"192\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-25_08_2016-01_47_54-AM-300x192.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-25_08_2016-01_47_54-AM-768x492.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-25_08_2016-01_47_54-AM-1024x656.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-25_08_2016-01_47_54-AM.jpg 1922w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-3559\" class=\"wp-caption-text\">P152_DEBUG<br \/>25\/08\/2016 , 01:47:54 AM<br \/>Torque 3D MIT &#8211; P152<\/figcaption><\/figure>\n<figure id=\"attachment_3558\" aria-describedby=\"caption-attachment-3558\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-23_08_2016-06_58_52-PM.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-3558\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-23_08_2016-06_58_52-PM-300x192.jpg\" alt=\"P152_DEBUG 23\/08\/2016 , 06:58:52 PM Torque 3D MIT - P152 [SCM]actwin,0,0,1617,1008;\" width=\"300\" height=\"192\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-23_08_2016-06_58_52-PM-300x192.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-23_08_2016-06_58_52-PM-768x492.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-23_08_2016-06_58_52-PM-1024x656.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-23_08_2016-06_58_52-PM.jpg 1922w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-3558\" class=\"wp-caption-text\">P152_DEBUG<br \/>23\/08\/2016 , 06:58:52 PM<br \/>Torque 3D MIT &#8211; P152<br \/>[SCM]actwin,0,0,1617,1008;<\/figcaption><\/figure>\n<figure id=\"attachment_3557\" aria-describedby=\"caption-attachment-3557\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-24_08_2016-02_26_50-AM.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-3557\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-24_08_2016-02_26_50-AM-300x192.jpg\" alt=\"P152_DEBUG 24\/08\/2016 , 02:26:50 AM Torque 3D MIT - P152\" width=\"300\" height=\"192\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-24_08_2016-02_26_50-AM-300x192.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-24_08_2016-02_26_50-AM-768x492.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-24_08_2016-02_26_50-AM-1024x656.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-24_08_2016-02_26_50-AM.jpg 1922w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-3557\" class=\"wp-caption-text\">P152_DEBUG<br \/>24\/08\/2016 , 02:26:50 AM<br \/>Torque 3D MIT &#8211; P152<\/figcaption><\/figure>\n<figure id=\"attachment_3556\" aria-describedby=\"caption-attachment-3556\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-24_08_2016-02_27_00-AM.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-3556\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-24_08_2016-02_27_00-AM-300x192.jpg\" alt=\"P152_DEBUG 24\/08\/2016 , 02:27:00 AM Torque 3D MIT - P152\" width=\"300\" height=\"192\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-24_08_2016-02_27_00-AM-300x192.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-24_08_2016-02_27_00-AM-768x492.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-24_08_2016-02_27_00-AM-1024x656.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-24_08_2016-02_27_00-AM.jpg 1922w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-3556\" class=\"wp-caption-text\">P152_DEBUG<br \/>24\/08\/2016 , 02:27:00 AM<br \/>Torque 3D MIT &#8211; P152<\/figcaption><\/figure>\n<figure id=\"attachment_3555\" aria-describedby=\"caption-attachment-3555\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-24_08_2016-05_37_06-AM.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-3555\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-24_08_2016-05_37_06-AM-300x192.jpg\" alt=\"P152_DEBUG 24\/08\/2016 , 05:37:06 AM Torque 3D MIT - P152\" width=\"300\" height=\"192\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-24_08_2016-05_37_06-AM-300x192.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-24_08_2016-05_37_06-AM-768x492.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-24_08_2016-05_37_06-AM-1024x656.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-24_08_2016-05_37_06-AM.jpg 1922w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-3555\" class=\"wp-caption-text\">P152_DEBUG<br \/>24\/08\/2016 , 05:37:06 AM<br \/>Torque 3D MIT &#8211; P152<\/figcaption><\/figure>\n<figure id=\"attachment_3554\" aria-describedby=\"caption-attachment-3554\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-24_08_2016-05_41_03-AM.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-3554\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-24_08_2016-05_41_03-AM-300x192.jpg\" alt=\"P152_DEBUG 24\/08\/2016 , 05:41:03 AM Torque 3D MIT - P152\" width=\"300\" height=\"192\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-24_08_2016-05_41_03-AM-300x192.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-24_08_2016-05_41_03-AM-768x492.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-24_08_2016-05_41_03-AM-1024x656.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-24_08_2016-05_41_03-AM.jpg 1922w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-3554\" class=\"wp-caption-text\">P152_DEBUG<br \/>24\/08\/2016 , 05:41:03 AM<br \/>Torque 3D MIT &#8211; P152<\/figcaption><\/figure>\n<figure id=\"attachment_3553\" aria-describedby=\"caption-attachment-3553\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-24_08_2016-06_04_26-AM.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-3553\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-24_08_2016-06_04_26-AM-300x192.jpg\" alt=\"P152_DEBUG 24\/08\/2016 , 06:04:26 AM Torque 3D MIT - P152\" width=\"300\" height=\"192\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-24_08_2016-06_04_26-AM-300x192.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-24_08_2016-06_04_26-AM-768x492.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-24_08_2016-06_04_26-AM-1024x656.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-24_08_2016-06_04_26-AM.jpg 1922w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-3553\" class=\"wp-caption-text\">P152_DEBUG<br \/>24\/08\/2016 , 06:04:26 AM<br \/>Torque 3D MIT &#8211; P152<\/figcaption><\/figure>\n<figure id=\"attachment_3552\" aria-describedby=\"caption-attachment-3552\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-24_08_2016-07_47_58-PM.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-3552\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-24_08_2016-07_47_58-PM-300x192.jpg\" alt=\"P152_DEBUG 24\/08\/2016 , 07:47:58 PM Torque 3D MIT - P152\" width=\"300\" height=\"192\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-24_08_2016-07_47_58-PM-300x192.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-24_08_2016-07_47_58-PM-768x492.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-24_08_2016-07_47_58-PM-1024x656.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-24_08_2016-07_47_58-PM.jpg 1922w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-3552\" class=\"wp-caption-text\">P152_DEBUG<br \/>24\/08\/2016 , 07:47:58 PM<br \/>Torque 3D MIT &#8211; P152<\/figcaption><\/figure>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>After some hassle, I was able to get the 3D vector problem solved. It now works in all cases, regardless of the players position on the surface of the planet. I also fixed a minor bug with the collision system. The next, and hopefully minor, issue is to add the ability for the player to [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,10,11],"tags":[],"class_list":["post-3550","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/3550"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=3550"}],"version-history":[{"count":4,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/3550\/revisions"}],"predecessor-version":[{"id":3566,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/3550\/revisions\/3566"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=3550"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=3550"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=3550"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}