{"id":3479,"date":"2016-08-21T20:47:20","date_gmt":"2016-08-21T19:47:20","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=3479"},"modified":"2016-08-21T20:47:20","modified_gmt":"2016-08-21T19:47:20","slug":"p-152-virtual-world-concept-update-157-planet-sized-terrain-part-36","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p-152-virtual-world-concept-update-157-planet-sized-terrain-part-36\/","title":{"rendered":"P-152: Virtual World Concept Update 157: Planet-sized Terrain: Part 36"},"content":{"rendered":"<p>I am still having issues with the Tier-2 LOD&#8217;s. I have decided that to solve these issues I will need to divide my planet scaling code into three distinct functions.<\/p>\n<p>Up to now, I have been using one function to handle all 3 distance tiers, from very long range to short range. This is the most elegant and efficient solution, but it is also very logically complex.<\/p>\n<p>With a function designed specifically for each distance, it should be a lot easier to see what is going on, and customise the LOD system for that particular distance. The only problem, in addition to a less elegant solution, would be that the transition between tiers will likely be a lot more abrupt, but this is something that I will need to deal with later.<\/p>\n<p>I will need to take a step back and spend some time restructuring my code to work with the new scaling system. I have most of the Tier 1 LOD system working, but there are still implementation issues to deal with.<\/p>\n<figure id=\"attachment_3480\" aria-describedby=\"caption-attachment-3480\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-15_08_2016-04_07_38-AM.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-3480\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-15_08_2016-04_07_38-AM-300x192.jpg\" alt=\"P152_DEBUG 15\/08\/2016 , 04:07:38 AM Torque 3D MIT - P152\" width=\"300\" height=\"192\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-15_08_2016-04_07_38-AM-300x192.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-15_08_2016-04_07_38-AM-768x492.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-15_08_2016-04_07_38-AM-1024x656.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-15_08_2016-04_07_38-AM.jpg 1922w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-3480\" class=\"wp-caption-text\">P152_DEBUG<br \/>15\/08\/2016 , 04:07:38 AM<br \/>Torque 3D MIT &#8211; P152<\/figcaption><\/figure>\n<figure id=\"attachment_3481\" aria-describedby=\"caption-attachment-3481\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-15_08_2016-04_06_51-AM.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-3481\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-15_08_2016-04_06_51-AM-300x192.jpg\" alt=\"P152_DEBUG 15\/08\/2016 , 04:06:51 AM Torque 3D MIT - P152\" width=\"300\" height=\"192\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-15_08_2016-04_06_51-AM-300x192.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-15_08_2016-04_06_51-AM-768x492.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-15_08_2016-04_06_51-AM-1024x656.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-15_08_2016-04_06_51-AM.jpg 1922w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-3481\" class=\"wp-caption-text\">P152_DEBUG<br \/>15\/08\/2016 , 04:06:51 AM<br \/>Torque 3D MIT &#8211; P152<\/figcaption><\/figure>\n<figure id=\"attachment_3482\" aria-describedby=\"caption-attachment-3482\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-15_08_2016-02_32_03-AM.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-3482\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-15_08_2016-02_32_03-AM-300x192.jpg\" alt=\"P152_DEBUG 15\/08\/2016 , 02:32:03 AM Torque 3D MIT - P152\" width=\"300\" height=\"192\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-15_08_2016-02_32_03-AM-300x192.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-15_08_2016-02_32_03-AM-768x492.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-15_08_2016-02_32_03-AM-1024x656.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-15_08_2016-02_32_03-AM.jpg 1922w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-3482\" class=\"wp-caption-text\">P152_DEBUG<br \/>15\/08\/2016 , 02:32:03 AM<br \/>Torque 3D MIT &#8211; P152<\/figcaption><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>I am still having issues with the Tier-2 LOD&#8217;s. I have decided that to solve these issues I will need to divide my planet scaling code into three distinct functions. Up to now, I have been using one function to handle all 3 distance tiers, from very long range to short range. This is the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,10,11],"tags":[],"class_list":["post-3479","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/3479"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=3479"}],"version-history":[{"count":2,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/3479\/revisions"}],"predecessor-version":[{"id":3484,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/3479\/revisions\/3484"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=3479"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=3479"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=3479"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}