{"id":3464,"date":"2016-08-14T23:59:02","date_gmt":"2016-08-14T22:59:02","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=3464"},"modified":"2016-08-15T00:22:35","modified_gmt":"2016-08-14T23:22:35","slug":"p-152-virtual-world-concept-update-156-planet-sized-terrain-part-35","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p-152-virtual-world-concept-update-156-planet-sized-terrain-part-35\/","title":{"rendered":"P-152: Virtual World Concept Update 156: Planet-sized Terrain: Part 35"},"content":{"rendered":"<p>I am continuing to have issues with the Tier 2 LOD&#8217;s.<\/p>\n<p>The issue is, as I described in my previous post, that I need to find a way to represent an area greater than 10K meters without triggering Z-fighting issues.<\/p>\n<p>At the moment, I am scaling and moving the spherical terrain using the same techniques that are working with Tier 1. The problem with this is that at the point where Tier 2 transitions into Tier 3, the radius of the earth\u00a0is\u00a03185500 meters, which is enough to cause a lot of graphical distortion and z-fighting.<\/p>\n<p>What I will need to do is use 64-bit to 32-bit translation on the Tier 2 nodes as well, but instead of translating everything within 10k, I will need to use the view distance of the current LOD. This will hopefully be enough to avoid any z-fighting issues, but this remains to be seen.<\/p>\n<p>I will also need to add some subdivision to the renderable nodes in Tier 2 to increase the detail as the player approaches the planet.<\/p>\n<figure id=\"attachment_3460\" aria-describedby=\"caption-attachment-3460\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-13_08_2016-05_21_02-AM.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-3460\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-13_08_2016-05_21_02-AM-300x192.jpg\" alt=\"P152_DEBUG 13\/08\/2016 , 05:21:02 AM Torque 3D MIT - P152\" width=\"300\" height=\"192\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-13_08_2016-05_21_02-AM-300x192.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-13_08_2016-05_21_02-AM-768x492.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-13_08_2016-05_21_02-AM-1024x656.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-13_08_2016-05_21_02-AM.jpg 1922w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-3460\" class=\"wp-caption-text\">P152_DEBUG<br \/>13\/08\/2016 , 05:21:02 AM<br \/>Torque 3D MIT &#8211; P152<\/figcaption><\/figure>\n<figure id=\"attachment_3466\" aria-describedby=\"caption-attachment-3466\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-13_08_2016-07_06_40-PM.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-3466\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-13_08_2016-07_06_40-PM-300x192.jpg\" alt=\"P152_DEBUG 13\/08\/2016 , 07:06:40 PM Torque 3D MIT - P152\" width=\"300\" height=\"192\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-13_08_2016-07_06_40-PM-300x192.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-13_08_2016-07_06_40-PM-768x492.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-13_08_2016-07_06_40-PM-1024x656.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-13_08_2016-07_06_40-PM.jpg 1922w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-3466\" class=\"wp-caption-text\">P152_DEBUG<br \/>13\/08\/2016 , 07:06:40 PM<br \/>Torque 3D MIT &#8211; P152<\/figcaption><\/figure>\n<figure id=\"attachment_3467\" aria-describedby=\"caption-attachment-3467\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-13_08_2016-07_01_03-PM.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-3467\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-13_08_2016-07_01_03-PM-300x192.jpg\" alt=\"P152_DEBUG 13\/08\/2016 , 07:01:03 PM Torque 3D MIT - P152\" width=\"300\" height=\"192\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-13_08_2016-07_01_03-PM-300x192.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-13_08_2016-07_01_03-PM-768x492.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-13_08_2016-07_01_03-PM-1024x656.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-13_08_2016-07_01_03-PM.jpg 1922w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-3467\" class=\"wp-caption-text\">P152_DEBUG<br \/>13\/08\/2016 , 07:01:03 PM<br \/>Torque 3D MIT &#8211; P152<\/figcaption><\/figure>\n<figure id=\"attachment_3468\" aria-describedby=\"caption-attachment-3468\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-13_08_2016-07_00_51-PM.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-3468\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-13_08_2016-07_00_51-PM-300x192.jpg\" alt=\"P152_DEBUG 13\/08\/2016 , 07:00:51 PM Torque 3D MIT - P152\" width=\"300\" height=\"192\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-13_08_2016-07_00_51-PM-300x192.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-13_08_2016-07_00_51-PM-768x492.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-13_08_2016-07_00_51-PM-1024x656.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-13_08_2016-07_00_51-PM.jpg 1922w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-3468\" class=\"wp-caption-text\">P152_DEBUG<br \/>13\/08\/2016 , 07:00:51 PM<br \/>Torque 3D MIT &#8211; P152<\/figcaption><\/figure>\n<figure id=\"attachment_3469\" aria-describedby=\"caption-attachment-3469\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-14_08_2016-03_27_13-AM.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-3469\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-14_08_2016-03_27_13-AM-300x192.jpg\" alt=\"P152_DEBUG 14\/08\/2016 , 03:27:13 AM Torque 3D MIT - P152\" width=\"300\" height=\"192\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-14_08_2016-03_27_13-AM-300x192.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-14_08_2016-03_27_13-AM-768x492.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-14_08_2016-03_27_13-AM-1024x656.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-14_08_2016-03_27_13-AM.jpg 1922w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-3469\" class=\"wp-caption-text\">P152_DEBUG<br \/>14\/08\/2016 , 03:27:13 AM<br \/>Torque 3D MIT &#8211; P152<\/figcaption><\/figure>\n<figure id=\"attachment_3470\" aria-describedby=\"caption-attachment-3470\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-14_08_2016-04_32_55-AM.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-3470\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-14_08_2016-04_32_55-AM-300x192.jpg\" alt=\"P152_DEBUG 14\/08\/2016 , 04:32:55 AM Torque 3D MIT - P152\" width=\"300\" height=\"192\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-14_08_2016-04_32_55-AM-300x192.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-14_08_2016-04_32_55-AM-768x492.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-14_08_2016-04_32_55-AM-1024x656.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-14_08_2016-04_32_55-AM.jpg 1922w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-3470\" class=\"wp-caption-text\">P152_DEBUG<br \/>14\/08\/2016 , 04:32:55 AM<br \/>Torque 3D MIT &#8211; P152<\/figcaption><\/figure>\n<figure id=\"attachment_3471\" aria-describedby=\"caption-attachment-3471\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-14_08_2016-04_32_50-AM.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-3471\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-14_08_2016-04_32_50-AM-300x192.jpg\" alt=\"P152_DEBUG 14\/08\/2016 , 04:32:50 AM Torque 3D MIT - P152\" width=\"300\" height=\"192\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-14_08_2016-04_32_50-AM-300x192.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-14_08_2016-04_32_50-AM-768x492.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-14_08_2016-04_32_50-AM-1024x656.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-14_08_2016-04_32_50-AM.jpg 1922w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-3471\" class=\"wp-caption-text\">P152_DEBUG<br \/>14\/08\/2016 , 04:32:50 AM<br \/>Torque 3D MIT &#8211; P152<\/figcaption><\/figure>\n<figure id=\"attachment_3472\" aria-describedby=\"caption-attachment-3472\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-14_08_2016-03_28_25-AM.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-3472\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-14_08_2016-03_28_25-AM-300x192.jpg\" alt=\"P152_DEBUG 14\/08\/2016 , 03:28:25 AM Torque 3D MIT - P152\" width=\"300\" height=\"192\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-14_08_2016-03_28_25-AM-300x192.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-14_08_2016-03_28_25-AM-768x492.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-14_08_2016-03_28_25-AM-1024x656.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/08\/PhoenixGameDevelopment-14_08_2016-03_28_25-AM.jpg 1922w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-3472\" class=\"wp-caption-text\">P152_DEBUG<br \/>14\/08\/2016 , 03:28:25 AM<br \/>Torque 3D MIT &#8211; P152<\/figcaption><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>I am continuing to have issues with the Tier 2 LOD&#8217;s. The issue is, as I described in my previous post, that I need to find a way to represent an area greater than 10K meters without triggering Z-fighting issues. At the moment, I am scaling and moving the spherical terrain using the same techniques [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,10,11],"tags":[],"class_list":["post-3464","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/3464"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=3464"}],"version-history":[{"count":7,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/3464\/revisions"}],"predecessor-version":[{"id":3478,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/3464\/revisions\/3478"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=3464"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=3464"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=3464"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}