{"id":3158,"date":"2016-06-25T20:09:47","date_gmt":"2016-06-25T19:09:47","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=3158"},"modified":"2016-06-25T20:09:47","modified_gmt":"2016-06-25T19:09:47","slug":"p-152-virtual-world-concept-update-129-planet-sized-terrain-part-8","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p-152-virtual-world-concept-update-129-planet-sized-terrain-part-8\/","title":{"rendered":"P-152: Virtual World Concept Update 129: Planet-sized Terrain: Part 8"},"content":{"rendered":"<p>It looks like the terrain is rendering correctly at a realistic planetary scale now. There are still some issues with it, but those should be solved when I reintroduce subdivision to the terrain.<\/p>\n<p>I am culling most of the nodes that are outside of the players view, and I am noticing no real issues with rendering.<\/p>\n<p>The next goal is to verify that the planet is actually at the correct scale, and that the player can move around it in world space.<\/p>\n<p>I intend to do this by manually setting the 64-bit player position values to various key points around the world, it, the center of the 6 sides of the quadsphere.<\/p>\n<p>There is a lot more work to be done here, but I think I have proof of concept of a very large terrain, assuming the testing I am about to do goes well.<\/p>\n<figure id=\"attachment_3153\" aria-describedby=\"caption-attachment-3153\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/06\/PhoenixGameDevelopment-24_06_2016-06_25_20-PM.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-3153\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/06\/PhoenixGameDevelopment-24_06_2016-06_25_20-PM-300x194.jpg\" alt=\"P152_DEBUG 24\/06\/2016 , 06:25:20 PM Torque 3D MIT - P152\" width=\"300\" height=\"194\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/06\/PhoenixGameDevelopment-24_06_2016-06_25_20-PM-300x194.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/06\/PhoenixGameDevelopment-24_06_2016-06_25_20-PM-768x498.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/06\/PhoenixGameDevelopment-24_06_2016-06_25_20-PM-1024x664.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/06\/PhoenixGameDevelopment-24_06_2016-06_25_20-PM.jpg 1922w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-3153\" class=\"wp-caption-text\">P152_DEBUG<br \/>24\/06\/2016 , 06:25:20 PM<br \/>Torque 3D MIT &#8211; P152<\/figcaption><\/figure>\n<figure id=\"attachment_3152\" aria-describedby=\"caption-attachment-3152\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/06\/PhoenixGameDevelopment-24_06_2016-03_52_54-AM.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-3152\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/06\/PhoenixGameDevelopment-24_06_2016-03_52_54-AM-300x194.jpg\" alt=\"P152_DEBUG 24\/06\/2016 , 03:52:54 AM Torque 3D MIT - P152\" width=\"300\" height=\"194\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/06\/PhoenixGameDevelopment-24_06_2016-03_52_54-AM-300x194.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/06\/PhoenixGameDevelopment-24_06_2016-03_52_54-AM-768x498.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/06\/PhoenixGameDevelopment-24_06_2016-03_52_54-AM-1024x664.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/06\/PhoenixGameDevelopment-24_06_2016-03_52_54-AM.jpg 1922w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-3152\" class=\"wp-caption-text\">P152_DEBUG<br \/>24\/06\/2016 , 03:52:54 AM<br \/>Torque 3D MIT &#8211; P152<\/figcaption><\/figure>\n<figure id=\"attachment_3151\" aria-describedby=\"caption-attachment-3151\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/06\/PhoenixGameDevelopment-24_06_2016-03_53_00-AM.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-3151\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/06\/PhoenixGameDevelopment-24_06_2016-03_53_00-AM-300x194.jpg\" alt=\"P152_DEBUG 24\/06\/2016 , 03:53:00 AM Torque 3D MIT - P152\" width=\"300\" height=\"194\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/06\/PhoenixGameDevelopment-24_06_2016-03_53_00-AM-300x194.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/06\/PhoenixGameDevelopment-24_06_2016-03_53_00-AM-768x498.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/06\/PhoenixGameDevelopment-24_06_2016-03_53_00-AM-1024x664.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/06\/PhoenixGameDevelopment-24_06_2016-03_53_00-AM.jpg 1922w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-3151\" class=\"wp-caption-text\">P152_DEBUG<br \/>24\/06\/2016 , 03:53:00 AM<br \/>Torque 3D MIT &#8211; P152<\/figcaption><\/figure>\n<figure id=\"attachment_3150\" aria-describedby=\"caption-attachment-3150\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/06\/PhoenixGameDevelopment-24_06_2016-03_53_50-AM.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-3150\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/06\/PhoenixGameDevelopment-24_06_2016-03_53_50-AM-300x194.jpg\" alt=\"P152_DEBUG 24\/06\/2016 , 03:53:50 AM Torque 3D MIT - P152\" width=\"300\" height=\"194\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/06\/PhoenixGameDevelopment-24_06_2016-03_53_50-AM-300x194.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/06\/PhoenixGameDevelopment-24_06_2016-03_53_50-AM-768x498.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/06\/PhoenixGameDevelopment-24_06_2016-03_53_50-AM-1024x664.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/06\/PhoenixGameDevelopment-24_06_2016-03_53_50-AM.jpg 1922w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-3150\" class=\"wp-caption-text\">P152_DEBUG<br \/>24\/06\/2016 , 03:53:50 AM<br \/>Torque 3D MIT &#8211; P152<\/figcaption><\/figure>\n<figure id=\"attachment_3149\" aria-describedby=\"caption-attachment-3149\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/06\/PhoenixGameDevelopment-24_06_2016-06_20_50-PM.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-3149\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/06\/PhoenixGameDevelopment-24_06_2016-06_20_50-PM-300x194.jpg\" alt=\"P152_DEBUG 24\/06\/2016 , 06:20:50 PM Torque 3D MIT - P152\" width=\"300\" height=\"194\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/06\/PhoenixGameDevelopment-24_06_2016-06_20_50-PM-300x194.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/06\/PhoenixGameDevelopment-24_06_2016-06_20_50-PM-768x498.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/06\/PhoenixGameDevelopment-24_06_2016-06_20_50-PM-1024x664.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/06\/PhoenixGameDevelopment-24_06_2016-06_20_50-PM.jpg 1922w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-3149\" class=\"wp-caption-text\">P152_DEBUG<br \/>24\/06\/2016 , 06:20:50 PM<br \/>Torque 3D MIT &#8211; P152<\/figcaption><\/figure>\n<figure id=\"attachment_3148\" aria-describedby=\"caption-attachment-3148\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/06\/PhoenixGameDevelopment-24_06_2016-06_22_40-PM.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-3148\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/06\/PhoenixGameDevelopment-24_06_2016-06_22_40-PM-300x194.jpg\" alt=\"P152_DEBUG 24\/06\/2016 , 06:22:40 PM Torque 3D MIT - P152\" width=\"300\" height=\"194\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/06\/PhoenixGameDevelopment-24_06_2016-06_22_40-PM-300x194.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/06\/PhoenixGameDevelopment-24_06_2016-06_22_40-PM-768x498.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/06\/PhoenixGameDevelopment-24_06_2016-06_22_40-PM-1024x664.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/06\/PhoenixGameDevelopment-24_06_2016-06_22_40-PM.jpg 1922w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-3148\" class=\"wp-caption-text\">P152_DEBUG<br \/>24\/06\/2016 , 06:22:40 PM<br \/>Torque 3D MIT &#8211; P152<\/figcaption><\/figure>\n<figure id=\"attachment_3147\" aria-describedby=\"caption-attachment-3147\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/06\/PhoenixGameDevelopment-24_06_2016-06_23_31-PM.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-3147\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/06\/PhoenixGameDevelopment-24_06_2016-06_23_31-PM-300x194.jpg\" alt=\"P152_DEBUG 24\/06\/2016 , 06:23:31 PM Torque 3D MIT - P152\" width=\"300\" height=\"194\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/06\/PhoenixGameDevelopment-24_06_2016-06_23_31-PM-300x194.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/06\/PhoenixGameDevelopment-24_06_2016-06_23_31-PM-768x498.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/06\/PhoenixGameDevelopment-24_06_2016-06_23_31-PM-1024x664.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/06\/PhoenixGameDevelopment-24_06_2016-06_23_31-PM.jpg 1922w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-3147\" class=\"wp-caption-text\">P152_DEBUG<br \/>24\/06\/2016 , 06:23:31 PM<br \/>Torque 3D MIT &#8211; P152<\/figcaption><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>It looks like the terrain is rendering correctly at a realistic planetary scale now. There are still some issues with it, but those should be solved when I reintroduce subdivision to the terrain. I am culling most of the nodes that are outside of the players view, and I am noticing no real issues with [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,10,11],"tags":[],"class_list":["post-3158","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/3158"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=3158"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/3158\/revisions"}],"predecessor-version":[{"id":3163,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/3158\/revisions\/3163"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=3158"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=3158"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=3158"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}