{"id":2925,"date":"2016-05-22T23:59:26","date_gmt":"2016-05-22T22:59:26","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=2925"},"modified":"2016-05-23T00:00:21","modified_gmt":"2016-05-22T23:00:21","slug":"p-167-paranoia-update-13-debugging","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p-167-paranoia-update-13-debugging\/","title":{"rendered":"P-167: Paranoia: Update 13: Debugging"},"content":{"rendered":"<p>I have been continuing to make progress with the debugging, but I ran into some annoying issues that slowed down my progress.<\/p>\n<p>The main one was with the doors. I am generating my entire game world procedurally, which means I need to create and place the doors in line with the door frames in the walls. Since T3D doesn&#8217;t have a built-in door class, I had to add a fairly kludgy solution of my own. This worked ok for the doors in the center of the walls, but when the doors needed to be offset, I ran into issues.<\/p>\n<p>I have since resolved these issues, and the doors are now all working well. However, this has reinforced the need for a proper drop-in door resource in T3D, it is a standard feature that almost all games are going to need to have.<\/p>\n<p>&nbsp;<\/p>\n<figure id=\"attachment_2918\" aria-describedby=\"caption-attachment-2918\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/05\/PhoenixGameDevelopment-20_05_2016-05_07_57-PM.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-2918\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/05\/PhoenixGameDevelopment-20_05_2016-05_07_57-PM-300x238.jpg\" alt=\"P167 Paranoia_DEBUG 20\/05\/2016 , 05:07:57 PM Torque 3D MIT - P167 Paranoia\" width=\"300\" height=\"238\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/05\/PhoenixGameDevelopment-20_05_2016-05_07_57-PM-300x238.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/05\/PhoenixGameDevelopment-20_05_2016-05_07_57-PM-768x610.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/05\/PhoenixGameDevelopment-20_05_2016-05_07_57-PM-1024x813.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/05\/PhoenixGameDevelopment-20_05_2016-05_07_57-PM.jpg 1026w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-2918\" class=\"wp-caption-text\">P167 Paranoia_DEBUG<br \/>20\/05\/2016 , 05:07:57 PM<br \/>Torque 3D MIT &#8211; P167 Paranoia<\/figcaption><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>I have been continuing to make progress with the debugging, but I ran into some annoying issues that slowed down my progress. The main one was with the doors. I am generating my entire game world procedurally, which means I need to create and place the doors in line with the door frames in the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2,10],"tags":[],"class_list":["post-2925","post","type-post","status-publish","format-standard","hentry","category-art-and-designs","category-software-and-games","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/2925"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=2925"}],"version-history":[{"count":3,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/2925\/revisions"}],"predecessor-version":[{"id":2928,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/2925\/revisions\/2928"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=2925"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=2925"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=2925"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}