{"id":2923,"date":"2016-05-22T23:37:27","date_gmt":"2016-05-22T22:37:27","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=2923"},"modified":"2016-05-22T23:37:27","modified_gmt":"2016-05-22T22:37:27","slug":"p-167-paranoia-update-12-art-assets-part-4","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p-167-paranoia-update-12-art-assets-part-4\/","title":{"rendered":"P-167: Paranoia: Update 12: Art Assets Part 4"},"content":{"rendered":"<p>I have mostly been working on finishing the environment art and doing some debugging lately.<\/p>\n<p>I ran into a strange bug with an object which used a multi\/sub object material (IE the object uses two textures, which are applied to one object). For some reason, I could not get both distinct materials to show up in the engine.<\/p>\n<p>It eventually turned out to be a problem with the naming conventions in the material. The naming conventions in the modelling tool were clashing with existing materials in T3D, and this caused the issues.<\/p>\n<p>I have also fixed a number of other, smaller bugs.<\/p>\n<p>The next goal is to finish the environment art (internal doors and windows still need to be done) and then work on the AI enemies.<\/p>\n<figure id=\"attachment_2922\" aria-describedby=\"caption-attachment-2922\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/05\/PhoenixGameDevelopment-20_05_2016-01_22_58-AM.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-2922\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/05\/PhoenixGameDevelopment-20_05_2016-01_22_58-AM-300x238.jpg\" alt=\"P167 Paranoia_DEBUG 20\/05\/2016 , 01:22:58 AM Torque 3D MIT - P167 Paranoia\" width=\"300\" height=\"238\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/05\/PhoenixGameDevelopment-20_05_2016-01_22_58-AM-300x238.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/05\/PhoenixGameDevelopment-20_05_2016-01_22_58-AM-768x610.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/05\/PhoenixGameDevelopment-20_05_2016-01_22_58-AM-1024x813.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/05\/PhoenixGameDevelopment-20_05_2016-01_22_58-AM.jpg 1026w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-2922\" class=\"wp-caption-text\">P167 Paranoia_DEBUG<br \/>20\/05\/2016 , 01:22:58 AM<br \/>Torque 3D MIT &#8211; P167 Paranoia<\/figcaption><\/figure>\n<figure id=\"attachment_2921\" aria-describedby=\"caption-attachment-2921\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/05\/PhoenixGameDevelopment-20_05_2016-01_29_05-AM.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-2921\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/05\/PhoenixGameDevelopment-20_05_2016-01_29_05-AM-300x238.jpg\" alt=\"P167 Paranoia_DEBUG 20\/05\/2016 , 01:29:05 AM Torque 3D MIT - P167 Paranoia\" width=\"300\" height=\"238\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/05\/PhoenixGameDevelopment-20_05_2016-01_29_05-AM-300x238.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/05\/PhoenixGameDevelopment-20_05_2016-01_29_05-AM-768x610.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/05\/PhoenixGameDevelopment-20_05_2016-01_29_05-AM-1024x813.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/05\/PhoenixGameDevelopment-20_05_2016-01_29_05-AM.jpg 1026w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-2921\" class=\"wp-caption-text\">P167 Paranoia_DEBUG<br \/>20\/05\/2016 , 01:29:05 AM<br \/>Torque 3D MIT &#8211; P167 Paranoia<\/figcaption><\/figure>\n<figure id=\"attachment_2920\" aria-describedby=\"caption-attachment-2920\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/05\/PhoenixGameDevelopment-20_05_2016-01_29_49-AM.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-2920\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/05\/PhoenixGameDevelopment-20_05_2016-01_29_49-AM-300x238.jpg\" alt=\"P167 Paranoia_DEBUG 20\/05\/2016 , 01:29:49 AM Torque 3D MIT - P167 Paranoia\" width=\"300\" height=\"238\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/05\/PhoenixGameDevelopment-20_05_2016-01_29_49-AM-300x238.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/05\/PhoenixGameDevelopment-20_05_2016-01_29_49-AM-768x610.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/05\/PhoenixGameDevelopment-20_05_2016-01_29_49-AM-1024x813.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/05\/PhoenixGameDevelopment-20_05_2016-01_29_49-AM.jpg 1026w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-2920\" class=\"wp-caption-text\">P167 Paranoia_DEBUG<br \/>20\/05\/2016 , 01:29:49 AM<br \/>Torque 3D MIT &#8211; P167 Paranoia<\/figcaption><\/figure>\n<figure id=\"attachment_2919\" aria-describedby=\"caption-attachment-2919\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/05\/PhoenixGameDevelopment-20_05_2016-01_31_19-AM.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-2919\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/05\/PhoenixGameDevelopment-20_05_2016-01_31_19-AM-300x238.jpg\" alt=\"P167 Paranoia_DEBUG 20\/05\/2016 , 01:31:19 AM Torque 3D MIT - P167 Paranoia\" width=\"300\" height=\"238\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/05\/PhoenixGameDevelopment-20_05_2016-01_31_19-AM-300x238.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/05\/PhoenixGameDevelopment-20_05_2016-01_31_19-AM-768x610.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/05\/PhoenixGameDevelopment-20_05_2016-01_31_19-AM-1024x813.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/05\/PhoenixGameDevelopment-20_05_2016-01_31_19-AM.jpg 1026w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-2919\" class=\"wp-caption-text\">P167 Paranoia_DEBUG<br \/>20\/05\/2016 , 01:31:19 AM<br \/>Torque 3D MIT &#8211; P167 Paranoia<\/figcaption><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>I have mostly been working on finishing the environment art and doing some debugging lately. I ran into a strange bug with an object which used a multi\/sub object material (IE the object uses two textures, which are applied to one object). For some reason, I could not get both distinct materials to show up [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2,10],"tags":[],"class_list":["post-2923","post","type-post","status-publish","format-standard","hentry","category-art-and-designs","category-software-and-games","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/2923"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=2923"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/2923\/revisions"}],"predecessor-version":[{"id":2924,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/2923\/revisions\/2924"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=2923"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=2923"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=2923"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}