{"id":257,"date":"2014-01-06T04:07:12","date_gmt":"2014-01-06T04:07:12","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=257"},"modified":"2014-01-06T04:07:12","modified_gmt":"2014-01-06T04:07:12","slug":"weekly-update-512014-star-commander-laser-illuminator","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/weekly-update-512014-star-commander-laser-illuminator\/","title":{"rendered":"Weekly Update: 5\/1\/2014: Star Commander, Laser Illuminator"},"content":{"rendered":"<p>I spent the vast majority of this week working on my new game project, Star Commander. I modelled, rigged, textured, and began the animations of the main character model in the game. For the initial release, I will probably just have one of these, with different skins for each team. The character will need a full set of animations in order to perform complex tasks, such as throwing grenades, leaning, shooting from cover, crawling, crouching, etc, as well as running and walking.<\/p>\n<p>Rigging is one of my least favourite modelling activities, however, after I finished rigging my curretn character, I discovered <a href=\"http:\/\/www.mixamo.com\/upload_character\">THIS<\/a> site. It claims to offer an &#8220;auto rigging&#8221; service for bipedal models, which is available on a pay per use basis. I haven&#8217;t used it yet, but they offer a free trial, and I will definitely try it out the next time I am rigging a humanoid model.<\/p>\n<p>I also did some work on the context sensitive menu for the game, as well as the spawn location selection, squad movement and orders menus. This project is off to a pretty good start.<\/p>\n<p>I already posted about the Thermal Imager idea. I spent some time this week researching and sourcing parts for that. It shouldn&#8217;t be as difficult as I initially suspected.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I spent the vast majority of this week working on my new game project, Star Commander. I modelled, rigged, textured, and began the animations of the main character model in the game. For the initial release, I will probably just have one of these, with different skins for each team. The character will need a [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8],"tags":[],"class_list":["post-257","post","type-post","status-publish","format-standard","hentry","category-news","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/257"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=257"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/257\/revisions"}],"predecessor-version":[{"id":260,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/257\/revisions\/260"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=257"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=257"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=257"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}