{"id":2414,"date":"2016-03-06T23:52:02","date_gmt":"2016-03-06T23:52:02","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=2414"},"modified":"2016-03-10T04:40:06","modified_gmt":"2016-03-10T04:40:06","slug":"p-0-virtual-world-concept-update-16-gameplay-objects","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p-0-virtual-world-concept-update-16-gameplay-objects\/","title":{"rendered":"P-0: Virtual World Concept: Update 16: Gameplay Objects"},"content":{"rendered":"<p>I have finally completed the database definitions for the game&#8217;s objects. I will likely need to add some more minor ones as I proceed, but I have the vast majority of them done.<\/p>\n<p>This turned out to be a monumental undertaking, and I ended up with 412 general objects (weapons, tools, items, etc) 224 food and drink objects, and 67 raw materials types, thats 703 objects, not including the game&#8217;s variables (stamina, energy, etc) or any of the miscellaneous database tables.<\/p>\n<p>I think I have modelled most of the objects that I will need to represent the stone age, copper age, bronze age, and iron age. This was my intention for this stage of the project.<\/p>\n<p>The next goal is to implement these objects into the game, so that they can be used. Currently, I am using placeholder art, so, of course, I will need to model and texture these objects at some point at well.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have finally completed the database definitions for the game&#8217;s objects. I will likely need to add some more minor ones as I proceed, but I have the vast majority of them done. This turned out to be a monumental undertaking, and I ended up with 412 general objects (weapons, tools, items, etc) 224 food [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2,17,10,11],"tags":[],"class_list":["post-2414","post","type-post","status-publish","format-standard","hentry","category-art-and-designs","category-p-0","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/2414"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=2414"}],"version-history":[{"count":3,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/2414\/revisions"}],"predecessor-version":[{"id":2440,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/2414\/revisions\/2440"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=2414"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=2414"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=2414"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}