{"id":2365,"date":"2016-02-21T21:27:20","date_gmt":"2016-02-21T21:27:20","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=2365"},"modified":"2016-02-21T21:27:20","modified_gmt":"2016-02-21T21:27:20","slug":"p-0-virtual-world-concept-update-13-user-variables","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p-0-virtual-world-concept-update-13-user-variables\/","title":{"rendered":"P-0: Virtual World Concept: Update 13: User Variables"},"content":{"rendered":"<p>I have spent this week working on the gameplay variables for this project. This turned out to be a lot harder than I thought. I am currently modelling food, water, sleep, nutrition, morale, stamina and endurance, as well as several other variables related to the &#8220;Life simulation&#8221;.<\/p>\n<p>I only have a few variables left to implement, but I did find it extremely difficult to model real world events in variable form. Many of these variables will depend on each other as well, for example a users endurance will depend on their hunger level, how much water they have had, and their levels of exhaustion. However, these variables will also affect endurance in return, in a complex circular relationship.<\/p>\n<p>I have had to make several compromises in order to get the system even somewhat functioning, and it is a lot simpler than I wanted to make it, but it seems to be at least functioning for now. I will need to add more detail to this system as the project progresses.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have spent this week working on the gameplay variables for this project. This turned out to be a lot harder than I thought. I am currently modelling food, water, sleep, nutrition, morale, stamina and endurance, as well as several other variables related to the &#8220;Life simulation&#8221;. I only have a few variables left to [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,10,11],"tags":[],"class_list":["post-2365","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/2365"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=2365"}],"version-history":[{"count":2,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/2365\/revisions"}],"predecessor-version":[{"id":2368,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/2365\/revisions\/2368"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=2365"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=2365"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=2365"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}