{"id":2217,"date":"2016-01-14T19:07:14","date_gmt":"2016-01-14T19:07:14","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=2217"},"modified":"2016-01-14T19:07:14","modified_gmt":"2016-01-14T19:07:14","slug":"p-152-virtual-world-concept-update-92-chunked-levels-of-detail-using-quad-trees-part-59","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p-152-virtual-world-concept-update-92-chunked-levels-of-detail-using-quad-trees-part-59\/","title":{"rendered":"P-152: Virtual World Concept Update 92: Chunked Levels of Detail Using Quad Trees Part 59"},"content":{"rendered":"<p>It is looking like I may get proof of concept of the spherical terrain implementation very soon. I will not have a game-ready solution for some time, but I should at least know that my general concept is going to work.<\/p>\n<p>I have, as I said in a previous post, created a simple 4&#215;4 resolution terrain, with the proper arrangement of nodes. This was very difficult, and I have had to hardcode a lot of the code to make it work. I have also had similar problems with the other nodes in the first and second tiers, and I have had to hardcode those as well.<\/p>\n<p>However, I have now reached a point where I should be able to test the optimisation function with the small amount of test data that I have created, and hopefully prove that I am at least going in the right direction.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-2216\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/01\/PhoenixAdvanced_21-Jan.-14-05.23-300x195.jpg\" alt=\"PhoenixAdvanced_21 Jan. 14 05.23\" width=\"300\" height=\"195\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/01\/PhoenixAdvanced_21-Jan.-14-05.23-300x195.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/01\/PhoenixAdvanced_21-Jan.-14-05.23-768x500.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/01\/PhoenixAdvanced_21-Jan.-14-05.23-1024x667.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/01\/PhoenixAdvanced_21-Jan.-14-05.23.jpg 1295w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/> <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-2215\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/01\/PhoenixAdvanced_16-Jan.-14-02.53-300x169.jpg\" alt=\"PhoenixAdvanced_16 Jan. 14 02.53\" width=\"300\" height=\"169\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/01\/PhoenixAdvanced_16-Jan.-14-02.53-300x169.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/01\/PhoenixAdvanced_16-Jan.-14-02.53-768x432.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/01\/PhoenixAdvanced_16-Jan.-14-02.53-1024x576.jpg 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/> <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-2214\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/01\/PhoenixAdvanced_36-Jan.-13-04.39-300x169.jpg\" alt=\"PhoenixAdvanced_36 Jan. 13 04.39\" width=\"300\" height=\"169\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/01\/PhoenixAdvanced_36-Jan.-13-04.39-300x169.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/01\/PhoenixAdvanced_36-Jan.-13-04.39-768x432.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/01\/PhoenixAdvanced_36-Jan.-13-04.39-1024x576.jpg 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/> <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-2213\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/01\/PhoenixAdvanced_04-Jan.-14-02.15-300x169.jpg\" alt=\"PhoenixAdvanced_04 Jan. 14 02.15\" width=\"300\" height=\"169\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/01\/PhoenixAdvanced_04-Jan.-14-02.15-300x169.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/01\/PhoenixAdvanced_04-Jan.-14-02.15-768x432.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/01\/PhoenixAdvanced_04-Jan.-14-02.15-1024x576.jpg 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/> <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-2212\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/01\/PhoenixAdvanced_12-Jan.-14-02.50-300x169.jpg\" alt=\"PhoenixAdvanced_12 Jan. 14 02.50\" width=\"300\" height=\"169\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/01\/PhoenixAdvanced_12-Jan.-14-02.50-300x169.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/01\/PhoenixAdvanced_12-Jan.-14-02.50-768x432.jpg 768w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2016\/01\/PhoenixAdvanced_12-Jan.-14-02.50-1024x576.jpg 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>It is looking like I may get proof of concept of the spherical terrain implementation very soon. I will not have a game-ready solution for some time, but I should at least know that my general concept is going to work. I have, as I said in a previous post, created a simple 4&#215;4 resolution [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,10,11],"tags":[],"class_list":["post-2217","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/2217"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=2217"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/2217\/revisions"}],"predecessor-version":[{"id":2218,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/2217\/revisions\/2218"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=2217"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=2217"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=2217"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}