{"id":2014,"date":"2015-12-05T04:28:03","date_gmt":"2015-12-05T04:28:03","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=2014"},"modified":"2015-12-05T04:28:03","modified_gmt":"2015-12-05T04:28:03","slug":"p-152-virtual-world-concept-update-79-chunked-levels-of-detail-using-quad-trees-part-46","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p-152-virtual-world-concept-update-79-chunked-levels-of-detail-using-quad-trees-part-46\/","title":{"rendered":"P-152: Virtual World Concept Update 79: Chunked Levels of Detail Using Quad Trees Part 46"},"content":{"rendered":"<p>I have made some progress with the subdivision code, but it is proving to be more complex than I thought.<\/p>\n<p>As the images below show, I have proven that the node edge points and center points are in the correct places.<\/p>\n<p>It also appears that the subdivision of the nodes from tier to tier is working correctly.<\/p>\n<p>I now need to modify the subdivision algorithm so that it properly subdivides the nodes depending on the players current position. This is the part that I am having issues with.<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/12\/PhoenixGameDevelopment32-Dec.-03-23.18.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-2020\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/12\/PhoenixGameDevelopment32-Dec.-03-23.18-300x233.jpg\" alt=\"PhoenixGameDevelopment32 Dec. 03 23.18\" width=\"300\" height=\"233\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/12\/PhoenixGameDevelopment32-Dec.-03-23.18-300x233.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/12\/PhoenixGameDevelopment32-Dec.-03-23.18-1024x794.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/12\/PhoenixGameDevelopment32-Dec.-03-23.18.jpg 1040w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a> <a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/12\/PhoenixGameDevelopment33-Dec.-03-23.22.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-2019\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/12\/PhoenixGameDevelopment33-Dec.-03-23.22-300x233.jpg\" alt=\"PhoenixGameDevelopment33 Dec. 03 23.22\" width=\"300\" height=\"233\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/12\/PhoenixGameDevelopment33-Dec.-03-23.22-300x233.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/12\/PhoenixGameDevelopment33-Dec.-03-23.22-1024x794.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/12\/PhoenixGameDevelopment33-Dec.-03-23.22.jpg 1040w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a> <a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/12\/PhoenixGameDevelopment10-Dec.-03-00.47.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-2018\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/12\/PhoenixGameDevelopment10-Dec.-03-00.47-300x233.jpg\" alt=\"PhoenixGameDevelopment10 Dec. 03 00.47\" width=\"300\" height=\"233\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/12\/PhoenixGameDevelopment10-Dec.-03-00.47-300x233.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/12\/PhoenixGameDevelopment10-Dec.-03-00.47-1024x794.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/12\/PhoenixGameDevelopment10-Dec.-03-00.47.jpg 1040w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a> <a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/12\/PhoenixGameDevelopment12-Dec.-03-01.30.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-2017\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/12\/PhoenixGameDevelopment12-Dec.-03-01.30-300x233.jpg\" alt=\"PhoenixGameDevelopment12 Dec. 03 01.30\" width=\"300\" height=\"233\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/12\/PhoenixGameDevelopment12-Dec.-03-01.30-300x233.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/12\/PhoenixGameDevelopment12-Dec.-03-01.30-1024x794.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/12\/PhoenixGameDevelopment12-Dec.-03-01.30.jpg 1040w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a> <a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/12\/PhoenixGameDevelopment20-Dec.-03-02.58.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-2016\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/12\/PhoenixGameDevelopment20-Dec.-03-02.58-300x233.jpg\" alt=\"PhoenixGameDevelopment20 Dec. 03 02.58\" width=\"300\" height=\"233\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/12\/PhoenixGameDevelopment20-Dec.-03-02.58-300x233.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/12\/PhoenixGameDevelopment20-Dec.-03-02.58-1024x794.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/12\/PhoenixGameDevelopment20-Dec.-03-02.58.jpg 1040w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a> <a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/12\/PhoenixGameDevelopment29-Dec.-03-22.00.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-2015\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/12\/PhoenixGameDevelopment29-Dec.-03-22.00-300x233.jpg\" alt=\"PhoenixGameDevelopment29 Dec. 03 22.00\" width=\"300\" height=\"233\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/12\/PhoenixGameDevelopment29-Dec.-03-22.00-300x233.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/12\/PhoenixGameDevelopment29-Dec.-03-22.00-1024x794.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/12\/PhoenixGameDevelopment29-Dec.-03-22.00.jpg 1040w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have made some progress with the subdivision code, but it is proving to be more complex than I thought. As the images below show, I have proven that the node edge points and center points are in the correct places. It also appears that the subdivision of the nodes from tier to tier is [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,16,11],"tags":[],"class_list":["post-2014","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-software-engines","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/2014"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=2014"}],"version-history":[{"count":3,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/2014\/revisions"}],"predecessor-version":[{"id":2023,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/2014\/revisions\/2023"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=2014"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=2014"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=2014"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}