{"id":1975,"date":"2015-11-27T22:39:44","date_gmt":"2015-11-27T22:39:44","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=1975"},"modified":"2015-11-27T22:39:44","modified_gmt":"2015-11-27T22:39:44","slug":"p-152-virtual-world-concept-update-76-chunked-levels-of-detail-using-quad-trees-part-43","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p-152-virtual-world-concept-update-76-chunked-levels-of-detail-using-quad-trees-part-43\/","title":{"rendered":"P-152: Virtual World Concept Update 76: Chunked Levels of Detail Using Quad Trees Part 43"},"content":{"rendered":"<p>Unfortunately, what I thought was a minor issue with rendering the full terrain has turned out to be a major problem.<\/p>\n<p>It seems that there is some kind of problem with the rendering of each individual face of the quad sphere. As the images below demonstrate, there are jagged edges. This is what is causing the faces to not line up properly when all of the quad sphere faces are rendered together.<\/p>\n<p>The spherical terrain was working correctly before I implemented the CLOD code, so something I changed during that addition must have caused this. At the moment, I really don&#8217;t know what that might have been, everything seems correct.<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/11\/PhoenixGameDevelopment100-Nov.-25-02.44.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-1973\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/11\/PhoenixGameDevelopment100-Nov.-25-02.44-300x158.jpg\" alt=\"PhoenixGameDevelopment100 Nov. 25 02.44\" width=\"300\" height=\"158\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/11\/PhoenixGameDevelopment100-Nov.-25-02.44-300x158.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/11\/PhoenixGameDevelopment100-Nov.-25-02.44-1024x540.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/11\/PhoenixGameDevelopment100-Nov.-25-02.44.jpg 1440w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a> <a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/11\/PhoenixGameDevelopment99-Nov.-25-02.44.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-1972\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/11\/PhoenixGameDevelopment99-Nov.-25-02.44-300x158.jpg\" alt=\"PhoenixGameDevelopment99 Nov. 25 02.44\" width=\"300\" height=\"158\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/11\/PhoenixGameDevelopment99-Nov.-25-02.44-300x158.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/11\/PhoenixGameDevelopment99-Nov.-25-02.44-1024x540.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/11\/PhoenixGameDevelopment99-Nov.-25-02.44.jpg 1440w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a> <a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/11\/PhoenixGameDevelopment97-Nov.-25-02.22.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-1971\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/11\/PhoenixGameDevelopment97-Nov.-25-02.22-300x233.jpg\" alt=\"PhoenixGameDevelopment97 Nov. 25 02.22\" width=\"300\" height=\"233\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/11\/PhoenixGameDevelopment97-Nov.-25-02.22-300x233.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/11\/PhoenixGameDevelopment97-Nov.-25-02.22-1024x794.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/11\/PhoenixGameDevelopment97-Nov.-25-02.22.jpg 1040w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a> <a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/11\/PhoenixGameDevelopment95-Nov.-25-02.22.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-1970\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/11\/PhoenixGameDevelopment95-Nov.-25-02.22-300x233.jpg\" alt=\"PhoenixGameDevelopment95 Nov. 25 02.22\" width=\"300\" height=\"233\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/11\/PhoenixGameDevelopment95-Nov.-25-02.22-300x233.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/11\/PhoenixGameDevelopment95-Nov.-25-02.22-1024x794.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/11\/PhoenixGameDevelopment95-Nov.-25-02.22.jpg 1040w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a> <a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/11\/PhoenixGameDevelopment96-Nov.-25-02.22.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-1969\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/11\/PhoenixGameDevelopment96-Nov.-25-02.22-300x233.jpg\" alt=\"PhoenixGameDevelopment96 Nov. 25 02.22\" width=\"300\" height=\"233\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/11\/PhoenixGameDevelopment96-Nov.-25-02.22-300x233.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/11\/PhoenixGameDevelopment96-Nov.-25-02.22-1024x794.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/11\/PhoenixGameDevelopment96-Nov.-25-02.22.jpg 1040w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Unfortunately, what I thought was a minor issue with rendering the full terrain has turned out to be a major problem. It seems that there is some kind of problem with the rendering of each individual face of the quad sphere. As the images below demonstrate, there are jagged edges. This is what is causing [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,10,11],"tags":[],"class_list":["post-1975","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/1975"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=1975"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/1975\/revisions"}],"predecessor-version":[{"id":1976,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/1975\/revisions\/1976"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=1975"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=1975"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=1975"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}