{"id":1767,"date":"2015-10-25T22:58:37","date_gmt":"2015-10-25T22:58:37","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=1767"},"modified":"2015-10-26T20:05:08","modified_gmt":"2015-10-26T20:05:08","slug":"p-152-virtual-world-concept-update-59-chunked-levels-of-detail-using-quad-trees-part-27","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p-152-virtual-world-concept-update-59-chunked-levels-of-detail-using-quad-trees-part-27\/","title":{"rendered":"P-152: Virtual World Concept Update 59: Chunked Levels of Detail Using Quad Trees Part 27"},"content":{"rendered":"<p>I have made a lot of progress with this project. I am currently attempting to render the terrain with six quad trees, one for each face, with every single node being a quad, and not a tri.<\/p>\n<p>Rendering from six quad trees was actually surprisingly easy, however, I have run into serious problems when trying to render the terrain using quads instead of tris.<\/p>\n<p>It seems that there is some kind of serious pre-existing bug that I didn&#8217;t notice before in the code. This bug is causing gaps to appear between the individual faces of the spherical terrain.<\/p>\n<p>Fixing this involves modifing the very complex equations at the heart of the terrain rendering, which is taking a lot of time.<\/p>\n<p>However, this bug would have needed to be fixed anyway, and implementing quad rendering is necessary for the next step in the project.<\/p>\n<p>I have also significantly optimised and cleaned up the code, while working on this bug, which is also something that would have had to have been done.<\/p>\n<p>The code is now more streamlined, neat, and efficient.<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/10\/PhoenixGameDevelopment127-Oct.-24-22.20.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-1766\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/10\/PhoenixGameDevelopment127-Oct.-24-22.20-300x233.jpg\" alt=\"PhoenixGameDevelopment127 Oct. 24 22.20\" width=\"300\" height=\"233\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/10\/PhoenixGameDevelopment127-Oct.-24-22.20-300x233.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/10\/PhoenixGameDevelopment127-Oct.-24-22.20-1024x794.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/10\/PhoenixGameDevelopment127-Oct.-24-22.20.jpg 1040w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a> <a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/10\/PhoenixGameDevelopment134-Oct.-25-01.44.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-1765\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/10\/PhoenixGameDevelopment134-Oct.-25-01.44-300x233.jpg\" alt=\"PhoenixGameDevelopment134 Oct. 25 01.44\" width=\"300\" height=\"233\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/10\/PhoenixGameDevelopment134-Oct.-25-01.44-300x233.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/10\/PhoenixGameDevelopment134-Oct.-25-01.44-1024x796.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/10\/PhoenixGameDevelopment134-Oct.-25-01.44.jpg 1040w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a> <a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/10\/PhoenixGameDevelopment138-Oct.-25-15.34.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-1764\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/10\/PhoenixGameDevelopment138-Oct.-25-15.34-300x233.jpg\" alt=\"PhoenixGameDevelopment138 Oct. 25 15.34\" width=\"300\" height=\"233\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/10\/PhoenixGameDevelopment138-Oct.-25-15.34-300x233.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/10\/PhoenixGameDevelopment138-Oct.-25-15.34-1024x794.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/10\/PhoenixGameDevelopment138-Oct.-25-15.34.jpg 1040w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a> <a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/10\/PhoenixGameDevelopment146-Oct.-25-21.44.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-1763\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/10\/PhoenixGameDevelopment146-Oct.-25-21.44-300x233.jpg\" alt=\"PhoenixGameDevelopment146 Oct. 25 21.44\" width=\"300\" height=\"233\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/10\/PhoenixGameDevelopment146-Oct.-25-21.44-300x233.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/10\/PhoenixGameDevelopment146-Oct.-25-21.44-1024x794.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/10\/PhoenixGameDevelopment146-Oct.-25-21.44.jpg 1040w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a> <a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/10\/PhoenixGameDevelopment147-Oct.-25-21.44.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-1762\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/10\/PhoenixGameDevelopment147-Oct.-25-21.44-300x233.jpg\" alt=\"PhoenixGameDevelopment147 Oct. 25 21.44\" width=\"300\" height=\"233\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/10\/PhoenixGameDevelopment147-Oct.-25-21.44-300x233.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/10\/PhoenixGameDevelopment147-Oct.-25-21.44-1024x794.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2015\/10\/PhoenixGameDevelopment147-Oct.-25-21.44.jpg 1040w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have made a lot of progress with this project. I am currently attempting to render the terrain with six quad trees, one for each face, with every single node being a quad, and not a tri. Rendering from six quad trees was actually surprisingly easy, however, I have run into serious problems when trying [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2,3,11],"tags":[],"class_list":["post-1767","post","type-post","status-publish","format-standard","hentry","category-art-and-designs","category-astral-realms","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/1767"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=1767"}],"version-history":[{"count":3,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/1767\/revisions"}],"predecessor-version":[{"id":1774,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/1767\/revisions\/1774"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=1767"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=1767"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=1767"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}