{"id":1730,"date":"2015-10-18T23:38:42","date_gmt":"2015-10-18T22:38:42","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=1730"},"modified":"2015-10-18T23:41:37","modified_gmt":"2015-10-18T22:41:37","slug":"p-165-solar-system-viewer-update-2","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p-165-solar-system-viewer-update-2\/","title":{"rendered":"P-165: Solar System Viewer Update 2"},"content":{"rendered":"<p>I have made some small additions to the menu system for this project.<\/p>\n<p>I had originally planned to allow the player to just rotate the celestial body currently in view, but I think to truly test the immersive VR capabilities of the Oculus Rift (something this project is designed to do) I really need to add a free look mode, which I have done.<\/p>\n<p>The menu can now me hidden, leaving the screen completely free of all gui elements, and the user can move the camera around the scene with no restriction. I also added a reset button to reset the camera position if the user gets lost.<\/p>\n<p>I am not sure whether I want to add realistic orbital mechanics, or other, more complex elements. It will depend on how much time I have.<\/p>\n<p>&nbsp;<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/7duYe8Kvkpc\" width=\"420\" height=\"315\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have made some small additions to the menu system for this project. I had originally planned to allow the player to just rotate the celestial body currently in view, but I think to truly test the immersive VR capabilities of the Oculus Rift (something this project is designed to do) I really need to [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1730","post","type-post","status-publish","format-standard","hentry","category-uncategorized","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/1730"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=1730"}],"version-history":[{"count":3,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/1730\/revisions"}],"predecessor-version":[{"id":1743,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/1730\/revisions\/1743"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=1730"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=1730"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=1730"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}