{"id":1291,"date":"2015-03-23T00:00:04","date_gmt":"2015-03-23T00:00:04","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=1291"},"modified":"2015-03-23T00:07:33","modified_gmt":"2015-03-23T00:07:33","slug":"p-156-update-14","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p-156-update-14\/","title":{"rendered":"P-156: Update 14: Level Design, Level Builder"},"content":{"rendered":"<p>This week I spent most of my time working on the level building tools for this project.<\/p>\n<p>I have created a relatively complex object-based system, where each object contains a model file, a scale, a position, and various pieces of additional information.<\/p>\n<p>The objects are then stored in a list, and elements of this list are selected and rendered depending on the players view direction. The system is relatively simple, but looks very good.<\/p>\n<p>I have also added basic object manipulation, such as selection, as I previously mentioned, and user interaction, such as the ability to open doors. I have also added simple collision detection, walls, for example, are impassable, closed doors are also impassable, while open doors are not.<\/p>\n<p>Players also have a simple inventory system, and I have created a simple onscreen gui and text prompt system to inform the player of game events.<\/p>\n<p>I have included most of the elements now to create a basic game, except networking and sound. I have also not included animation support, but this would not be, strictly speaking, necessary.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This week I spent most of my time working on the level building tools for this project. I have created a relatively complex object-based system, where each object contains a model file, a scale, a position, and various pieces of additional information. The objects are then stored in a list, and elements of this list [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10,16,1],"tags":[],"class_list":["post-1291","post","type-post","status-publish","format-standard","hentry","category-software-and-games","category-software-engines","category-uncategorized","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/1291"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=1291"}],"version-history":[{"count":3,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/1291\/revisions"}],"predecessor-version":[{"id":1295,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/1291\/revisions\/1295"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=1291"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=1291"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=1291"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}