{"id":1287,"date":"2015-03-15T23:55:35","date_gmt":"2015-03-15T23:55:35","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=1287"},"modified":"2015-03-15T23:56:50","modified_gmt":"2015-03-15T23:56:50","slug":"p156-phoenix-engine-update-13-texturing-part-2","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p156-phoenix-engine-update-13-texturing-part-2\/","title":{"rendered":"P156: Phoenix Engine Update 13: Texturing Part 2"},"content":{"rendered":"<p>After quite a lot of work, I have managed to implement texturing in this project. I had to fix numerous bugs, and again deal with the OpenGL state machine, but eventually I did implement the texturing.<\/p>\n<p>Meshes can have submeshes, and objects can have multiple textures per file. I have not tested complex effects, such as bumpmapping, normal mapping, or lighting.<\/p>\n<p>Texturing does not seem to have had a major effect on performance, but I am only using 256X256 textures, so these shouldn&#8217;t add much to the memory footprint of the project.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>After quite a lot of work, I have managed to implement texturing in this project. I had to fix numerous bugs, and again deal with the OpenGL state machine, but eventually I did implement the texturing. Meshes can have submeshes, and objects can have multiple textures per file. I have not tested complex effects, such [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10,16],"tags":[],"class_list":["post-1287","post","type-post","status-publish","format-standard","hentry","category-software-and-games","category-software-engines","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/1287"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=1287"}],"version-history":[{"count":3,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/1287\/revisions"}],"predecessor-version":[{"id":1290,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/1287\/revisions\/1290"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=1287"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=1287"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=1287"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}