{"id":1284,"date":"2015-03-08T23:43:49","date_gmt":"2015-03-08T23:43:49","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=1284"},"modified":"2015-03-08T23:43:49","modified_gmt":"2015-03-08T23:43:49","slug":"p156-phoenix-engine-update-12-texturing","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p156-phoenix-engine-update-12-texturing\/","title":{"rendered":"P156: Phoenix Engine Update 12: Texturing"},"content":{"rendered":"<p>I have finally begun to implement texturing in the Phoenix Engine.<\/p>\n<p>I had initially planned to use procedural texturing, but after some research, I realised that this would not be a workable solution. I am instead implementing a standard texturing system, by loading the .MTL file (that is exported automatically from the modelling tool with the .OBJ file) and then loading the correct bitmap image from the disk.<\/p>\n<p>I have not got this fully working yet, I am having some issues with accessing the material data when rendering, due to the way I have setup the engine, but this should be fixed soon.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have finally begun to implement texturing in the Phoenix Engine. I had initially planned to use procedural texturing, but after some research, I realised that this would not be a workable solution. I am instead implementing a standard texturing system, by loading the .MTL file (that is exported automatically from the modelling tool with [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10,16],"tags":[],"class_list":["post-1284","post","type-post","status-publish","format-standard","hentry","category-software-and-games","category-software-engines","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/1284"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=1284"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/1284\/revisions"}],"predecessor-version":[{"id":1285,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/1284\/revisions\/1285"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=1284"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=1284"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=1284"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}