{"id":121,"date":"2013-12-02T04:53:35","date_gmt":"2013-12-02T04:53:35","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=121"},"modified":"2013-12-09T23:15:07","modified_gmt":"2013-12-09T23:15:07","slug":"weekly-update","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/weekly-update\/","title":{"rendered":"Weekly Update 1\/12\/2013: Artillery!, Radio Receiver, Signal Recorder"},"content":{"rendered":"<p>This week I added some new art assets to Artillery, just a fgew player controlled avatars. I am going to have either of them in the full game.<\/p>\n<p>I spent most of my time working on my signal receiver and analyser. In addition to building my radio receiver and examining the signal on an oscilloscope, I digitised and saved the signal on my computer, and attempted to plot the waveform.I discovered that gnuPlot isn&#8217;t really suitable for the kind of data visualisation and analysis that I will be doing, and so I began writing my own solution. I decided to use Qt to do that, and I have a concept test of the program working very well. I still need to implement the signal analysis part of the project, but the visualisation part is going very well. I will probably release this software tool as well. It&#8217;s quite specialised, but I couldn&#8217;t find anything out there that did what this does, so maybe someone else will be in the same position.<\/p>\n<p>Qt is an excellent library. It&#8217;s actually more than a library, it comes with its own IDE, Qt creator, which is very similiar to visual studio, which makes it easy to pick up. There are a lot of examples and tutorials available for Qt, and an active forum, which always makes it easier to use a language or a program. I can see a lot of potential here for future development, I will certainly be using this library again. It is far, far easier than MFC, which I used to use in C++. The complexity and, from what I could tell, convoluted and bloated nature of MFC really put me off gui development in C++, and I&#8217;m sure a lot of other developers felt the same.\u00a0 With Qt however, the power and performance of C++ can finally be combined with a simple easy to use graphics package.<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2013\/12\/ScreenHunter_01-Dec.-02-04.41.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-125\" alt=\"ScreenHunter_01 Dec. 02 04.41\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2013\/12\/ScreenHunter_01-Dec.-02-04.41-300x162.jpg\" width=\"300\" height=\"162\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2013\/12\/ScreenHunter_01-Dec.-02-04.41-300x162.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2013\/12\/ScreenHunter_01-Dec.-02-04.41-1024x554.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2013\/12\/ScreenHunter_01-Dec.-02-04.41.jpg 1916w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a> <a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2013\/12\/ScreenHunter_02-Dec.-02-04.41.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-124\" alt=\"ScreenHunter_02 Dec. 02 04.41\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2013\/12\/ScreenHunter_02-Dec.-02-04.41-300x162.jpg\" width=\"300\" height=\"162\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2013\/12\/ScreenHunter_02-Dec.-02-04.41-300x162.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2013\/12\/ScreenHunter_02-Dec.-02-04.41-1024x554.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2013\/12\/ScreenHunter_02-Dec.-02-04.41.jpg 1916w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a> <a href=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2013\/12\/ScreenHunter_03-Dec.-02-04.41.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-123\" alt=\"ScreenHunter_03 Dec. 02 04.41\" src=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2013\/12\/ScreenHunter_03-Dec.-02-04.41-300x162.jpg\" width=\"300\" height=\"162\" srcset=\"https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2013\/12\/ScreenHunter_03-Dec.-02-04.41-300x162.jpg 300w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2013\/12\/ScreenHunter_03-Dec.-02-04.41-1024x554.jpg 1024w, https:\/\/phoenixgamedevelopment.com\/blog\/wp-content\/uploads\/2013\/12\/ScreenHunter_03-Dec.-02-04.41.jpg 1916w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>This week I added some new art assets to Artillery, just a fgew player controlled avatars. I am going to have either of them in the full game. I spent most of my time working on my signal receiver and analyser. In addition to building my radio receiver and examining the signal on an oscilloscope, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8],"tags":[],"class_list":["post-121","post","type-post","status-publish","format-standard","hentry","category-news","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/121"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=121"}],"version-history":[{"count":6,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/121\/revisions"}],"predecessor-version":[{"id":151,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/121\/revisions\/151"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=121"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=121"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=121"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}